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- Photoshop合成产品图片教程 - Compositing a Product Image in Photoshop / Digital Tutors - Compositing a Product Image in Photoshop / 1 Introduction and project overview
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- AE制作角色动画教程 - Inverse Kinematic Animation with DUIK in After Effects / Digital Tutors - Inverse Kinematic Animation with DUIK in After Effects / 1
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- ZBrush和Rhino逆向工程技术运用教程 - Applying Reverse Engineering Techniques-Digital Tutors - Applying Reverse Engineering Techniques in ZBrush and Rhino / 1
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- 3ds Max绑定和动画流程视频教程 - Rigging and Animation Workflows Using CAT / Digital Tutors - Rigging and Animation Workflows Using CAT in 3ds Max / 01_Introduction_and_project_overview
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 02. Working faster by taking the time to customize 3ds Max
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- Maya肌肉系统加强绑定教程 Enhancing Rigs with Maya Muscle Tutorial / Digital Tutors - Enhancing Rigs with Maya Muscle / 01_Introduction_and_project_overview
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- Rhino制作太阳镜模型教程 - Drawing Lower BodyCreating a Prototype for Eyewear / Digital Tutors - Creating a Prototype for Eyewear in Rhino / 01
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- 01. Introduction and project overview_www.爱给aigei.org
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- Photoshop合成产品图片教程 - Compositing a Product Image in Photoshop / Digital Tutors - Compositing a Product Image in Photoshop / 2 Extracting primary assets
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 05. Setting up the Flexi system"s envelope objects
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 07. Adding animation controls to the Flexi System
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 30. Skinning to the muscle objects
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 08. Starting the advanced twist control for the Flexi system
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 32. Adding IK systems
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 09. Controlling the twisting behavior of the Flexi rig"s up vector objects
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 33. Designing controls for the pelvis and thorax
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 34. Connecting the Flexi systems to our vertebrae controls
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 10. Completing the Flexi rig"s twist system
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 11. Connecting the Flexi rig"s envelope objects to its twist rig
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 06. Finishing the Flexi system"s envelope objects
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 20. Rigging the tail
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 12. Cleaning up and exporting the Flexi system
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 39. Adding controls for the scapulas
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 13. Utilizing our Flexi system for the vertebrae
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 26. Skinning techniques
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 29. Mirroring the muscle
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 37. Driving the ears
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 38. Wrapping up our ear controls
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 40. Jiggle controls
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 41. Scaling the envelope object connected to the thigh
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 42. Setting up control objects for the tail
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 43. Driving the transformations of the tail bones
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 44. Attaching our tail rig to follow the pelvis
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 45. Creating leg controls
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 46. Controlling the knees and setting up our paw roll systems
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 47. Finishing our paw roll systems
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 49. Finishing our toe"s controls
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 51. Modifying the preferred angle of a bone object
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- 3ds Max 2014 四足动物绑定教程 - Rigging Quadrupeds in 3ds Max / Digital Tutors - Rigging Quadrupeds in 3ds Max / 27. Using a custom muscle to hold volume in the deltoids
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