01_Introduction_and_Project_Overview
02_Going_over_the_existing_Particle_Presets
03_Workflows_to_avoid_slow_particle_performance
04_Creating_an_Emitter_and_defining_a_particle_shape
05_Creating_realistic_movement
06_Creating_bounce_planes_set_to_kill
07_Creating_more_advanced_particle_systems
08_Adjusting_the_look_of_the_glowing_ball
09_Adding_the_particle_trail
10_Creating_black_particles_and_finalizing_the_look