01_介绍和项目概述(01_Introduction_and_project_overview)
02_项目创建和设置(02_Project_creation_and_setup)
03_绘画基础颜色(03_Painting_base_colors)
04_创建几何贴花的这辆车的司机方(04_Creating_geometric_decals_for_the_driver_side_of_the_car)
05_创建几何贴花乘客侧的 c(05_Creating_geometric_decals_for_the_passenger_side_of_the_c)
06_创建几何贴花车的顶部(06_Creating_geometric_decals_for_the_top_of_the_car)
07_创建几何贴花,车子的前面(07_Creating_geometric_decals_for_the_front_of_the_car)
08_创建几何贴花后面的车(08_Creating_geometric_decals_for_the_back_of_the_car)
09_清理投影几何贴花(09_Cleaning_up_the_projected_geometric_decals)
10_添加赞助商图形(10_Adding_sponsor_graphics)
11_投射弥漫的附加详细信息(11_Projecting_additional_diffuse_detail)
12_创建一个正常的映射,以便将详细信息添加到我们的轮胎(12_Creating_a_normal_map_to_add_detail_to_our_tires)
13_Adding_color_to_our_tire’s_lettering
14_我们正常的地图的其他详细信息(14_Additional_details_for_our_normal_map)
15_绘画泥土拉力赛车我们第一遍(15_Painting_our_first_pass_of_dirt_for_the_rally_car)
16_绘画泥土拉力赛车我们第二次传递(16_Painting_our_second_pass_of_dirt_for_the_rally_car)
17_画这次集会的污垢汽车轮子(17_Painting_dirt_for_the_rally_cars_wheels)
18_自定义镜面增益和粗糙度(18_Customizing_specular_gain_and_roughness)
19_烘烤和导出纹理映射(19_Baking_and_exporting_texture_maps)