1 介绍(1 Introduction)
2 M 中频叶片的草(2 MOdeling Blades of Grass)
3 材料和烘烤的草(3 Materials and Baking of Grass)
4 贴图的草(4 Texturing the Grass)
5 创建低模草计划(5 Creating Low Poly Grass Plan)
6 Arraging 草修补程序(6 Arraging Grass Patches)
7 树简介(7 Introduction to Tree)
8 制作的树分支(8 Making the Tree Branch)
9 创建高保利叶(9 Creating High Poly Leaves)
10 安排的分支上的叶子(10 Arranging the Leaves on the Branchs)
11 材料和烘烤的一个分支(11 Materials and baking of a branch)
12 贴图的分支(12 Texturing the Branch)
13 创建一棵树简介(13 Introduction to Creating a Tree)
14 做一棵树的树干(14 Making a tree Trunk)
15 添加到主干分支地理(15 Adding Branch Geo to the Trunk)
16 使树冠(16 Making the Tree Canopy)
17 优化和叶法线(17 Optimizing and Leaf Normals)
18 Foiliage 在 UDK 简介(18 Introduction to Foiliage in UDK)
19 导入和主原料(19 Importing and Starting the Master Material)
20 主材料镜面高光(20 Master Material Specular HighLight)
21 将参数添加到材料(21 Adding Parameters to the Material)
22 在场景中调整 Foiliage(22 Tweaking Foiliage in the Scene)
23 将风添加到树叶(23 Adding Wind to Foliage)
24 树叶结论(24 Foliage Conclision)