01_介绍和项目概述(01_Introduction_and_project_overview)
02_建设腿部关节(02_Building_leg_joints)
03_完成我们的工作对于左腿关节(03_Completing_our_work_on_the_joints_for_the_left_leg)
04_添加到腿的逆运动学和镜像关节(04_Adding_inverse_kinematics_to_the_leg_and_mirroring_joints)
05_添加躯干接头,颈部,和头(05_Adding_joints_for_the_torso,neck,and_head)
06_创建眼接头(06_Creating_eye_joints)
07_建筑的胳膊缝(07_Building_the_arm_joints)
08_索具手指(08_Rigging_the_fingers)
09_整理的骨架(09_Finishing_the_skeleton)
10_绑定 人物(10_Binding_the_character)
11_剥皮的工具和技术(11_Skinning_tools_and_techniques)
12_建立全球控制(12_Establishing_a_global_control)
13_索具躯干(13_Rigging_the_torso)
14_设置的头部和颈部的控件(14_Setting_up_the_head_and_neck_controls)
15_眼睛的控件(15_Eye_controls)
16_索具锁骨(16_Rigging_the_clavicles)
17_控制机械手臂(17_Controlling_the_arms)
18_设置腿控件(18_Setting_up_the_leg_controls)
19_操纵一脚卷(19_Rigging_a_foot_roll)
20_整理我们足辊系统(20_Finishing_our_foot_roll_system)
21_控制的手指和脚趾(21_Controlling_the_fingers_and_toes)
22_清理的钻机(22_Cleaning_up_the_rig)
23_卷_1_工作分配(23_Volume_1_assignment)
01_介绍和项目概述(01_Introduction_and_project_overview)
02_添加脚银行(02_Adding_a_foot_bank)
03_使用表达式对驱动程序我们脚银行钻机(03_Using_an_expression_to_driver_our_foot-banking_rig)
04_如何选择旋转的顺序(04_How_to_choose_a_Rotate_Order)
05_清理约束对象的变换值(05_Cleaning_up_transform_values_of_constrained_objects)
06_清理的接头的变换值(06_Cleaning_up_transform_values_of_joints)
07_创建一个动态养育系统(07_Creating_a_dynamic-parenting_system)
08_在空间切换系统中设置多个父母(08_Setting_up_multiple_parents_in_a_space-switching_system)
09_动画师友好手指控制(09_Animator-friendly_finger_controls)
10_整理我们新的手指控制(10_Finishing_our_new_finger_controls)
11_为 人物 与混合形状的面部表情(11_Making_facial_expressions_for_characters_with_Blend_Shape)
12_控制混合形状(12_Controlling_Blend_Shapes)
13_卷_2_工作分配(13_Volume_2_assignment)
01_介绍和项目概述(01_Introduction_and_project_overview)
02_添加腿部关节(02_Adding_leg_joints)
03_索具中心,骨盆,和尾(03_Rigging_the_center,pelvis,and_tail)
04_索具颈部和头部(04_Rigging_the_neck_and_head)
05_创建为手臂和手关节(05_Creating_joints_for_the_arms_and_hands)
06_添加到臂的逆运动学和镜像其 ch(06_Adding_inverse_kinematics_to_the_arm_and_mirroring_its_ch)
07_剥皮的动物(07_Skinning_the_creature)
08_添加 IK FK 钻机在脖子上(08_Adding_an_IK-FK_rig_to_the_neck)
09_创建样条 IK 系统的脖子上(09_Creating_a_Spline_IK_system_for_the_neck)
10_设置 FK 头控制(10_Setting_up_an_FK_head_control)
11_控制在 IK 模式下头(11_Controlling_the_head_in_IK_mode)
12_整理 IK 头控制(12_Finishing_the_IK_head_control)
13_创建一个全球的控件并添加 IK FK 开关(13_Creating_a_global_control_and_adding_an_IK-FK_switch)
14_创建控件的齿轮和骨盆(14_Creating_controls_for_the_COG_and_pelvis)
15_FK 控件添加到尾巴(15_Adding_FK_controls_to_the_tail)
16_整理的尾巴(16_Finishing_the_tail)
17_索具腿(17_Rigging_the_legs)
18_整理的腿控件(18_Finishing_the_leg_controls)
19_膝关节控件(19_Knee_controls)
20_索具武器(20_Rigging_the_arms)
21_动画师友好手指控制(21_Animator-friendly_finger_controls)
22_清理的钻机(22_Cleaning_up_the_rig)
23_卷_3_锻炼(23_Volume_3_exercise)
01_介绍和项目概述(01_Introduction_and_project_overview)
02_创建的颈部关节,头,和下巴(02_Creating_joints_for_the_neck,head,and_jaw)
03_建筑接头的眼睛和眼皮(03_Building_joints_for_the_eyes_and_eyelids)
04_绑定的脸(04_Binding_the_face)
05_精炼的面部变形(05_Refining_facial_deformations)
06_加权的眼皮(06_Weighting_the_eyelids)
07_索具与格(07_Rigging_with_lattices)
08_控制我们格子的集群(08_Controlling_our_lattice_with_clusters)
09_调整变形的影响(09_Tweaking_deformer_influence)
10_肉质的眼睛(10_Fleshy_eyes)
11_创建控件的颈部和头部(11_Creating_controls_for_the_neck_and_head)
12_控制我们的下颚骨(12_Controlling_our_jaw_bones)
13_创建眼控件(13_Creating_eye_controls)
14_驾驶与自定义频道眼皮(14_Driving_the_eyelids_with_custom_channels)
15_眉控件(15_Eyebrow_controls)
16_整理我们的额头控件(16_Finishing_our_brow_controls)
17_附加的眉毛要遵循面部变形(17_Attaching_the_eyebrows_to_follow_facial_deformations)
18_控制的头发和舌头(18_Controlling_the_hair_and_tongue)
19_面部表情(19_Facial_expressions)
20_创建一个面部控制系统(20_Creating_a_facial_control_system)
21_清理的钻机(21_Cleaning_up_the_rig)
22_卷_4_工作分配(22_Volume_4_assignment)
01_介绍和项目概述(01_Introduction_and_project_overview)
02_清理的动画(02_Cleaning_up_the_animation)
03_烤到骨骼动画(03_Baking_the_animation_to_the_skeleton)
04_纠正的形状(04_Corrective_shapes)
05_缓存的动画的 人物(05_Caching_an_animated_character)
06_卷_5_工作分配(06_Volume_5_assignment)