01. 介绍和项目概述(01. Introduction and project overview)
02. 创建基于瓷砖的地面(02. Creating a tile-based ground)
03. 将随机水平设计引入运动(03. Putting a randomized level design into motion)
04. 把我们的英雄加入游戏(04. Adding our hero to the game)
05. 改变动画状态(05. Changing animation states)
06. 使物体发挥作用(06. Bringing objects into play)
07. 重振木箱和初始化敌人@(07. Respawning crates and initializing enemy tiles)
08. 制造敌人的狂乱(08. Generating an enemy frenzy)
09. 跟踪高分(09. Keeping track of the high score)
10. 结合声音效果和分数处理(10. Incorporating sound effects and score handling)
11. 应用最终调整和导出到一个iPhone(11. Applying final tweaks and exporting to an iPhone)