001_介绍和项目概述(001_Introduction_and_project_overview)
002_插件的概述(002_Overview_of_the_plugins)
003_简要说明了两个插件(003_Brief_explanation_of_the_two_plugins)
004_快速浏览一下快捷方式(004_A_quick_look_at_shortcuts)
005_项目参考照片的概述(005_Overview_of_the_project_reference_photos)
006_开始正文的第一部分(006_Beginning_the_first_part_of_the_main_body)
007_要继续建立气瓶主体(007_Continuing_to_build_the_gas_bottle_main_body)
008_结合气瓶主体的部分(008_Combining_some_parts_of_the_gas_bottle_main_body)
009_使用斜面和挤压工具(009_Using_the_bevel_and_extrude_tools)
010_使用拉伸边工具(010_Using_the_extrude_edge_tool)
011_继续建设的气瓶(011_Continuing_the_build_of_the_gas_bottle)
012_解决问题和保持的圆柱形状(012_Fixing_problems_and_keeping_the_cylindrical_shape)
013_使用重复的特殊功能(013_Using_the_duplicate_special_function)
014_使用更好地塑造基础的引用对象(014_Using_a_reference_object_to_better_shape_the_base)
015_调整气瓶底(015_Tweaking_the_gas_bottle_base)
016_将一些厚度添加到基础(016_Adding_some_thickness_to_the_base)
017_向气瓶主体添加详细信息(017_Adding_details_to_the_gas_bottle_main_body)
018_建筑圆盘状气瓶上的对象(018_Building_the_disc_shaped_object_on_the_gas_bottle)
019_添加更多的几何图形,尽量伸展(019_Adding_more_geometry_to_minimize_stretching)
020_添加到圆盘状物体的厚度(020_Adding_thickness_to_the_disc_shaped_object)
021_第一次尝试整理光盘形状对象(021_First_attempt_to_finishing_the_disc_shaped_object)
022_精炼气瓶脖子(022_Refining_the_gas_bottle_neck)
023_添加第一个螺栓(023_Adding_the_first_bolt)
024_使用圆角工具(024_Using_the_fillet_tool)
025_阻塞调节器基地的基本形状(025_Blocking_the_base_shape_of_the_regulator_base)
026_继续燃气调压器基地的建设(026_Continuing_the_build_of_the_gas_regulator_base)
027_将几何添加到调节器的基础(027_Adding_geometry_to_the_base_of_the_regulator)
028_将详细信息添加到调节器的基础(028_Adding_details_to_the_base_of_the_regulator)
029_完成第一部分的基础(029_Finishing_the_first_part_of_the_base)
030_阻挡的球形零件形状(030_Blocking_out_the_shapes_of_the_spherical_part)
031_调整圆柱形物体(031_Tweaking_the_cylindrical_object)
032_提炼和整理圆柱形物体(032_Refining_and_finishing_the_cylindrical_object)
033_继续调节器的矩形对象(033_Continuing_the_rectangular_object_of_the_regulator)
034_整理的矩形对象(034_Finishing_the_rectangular_object)
035_塑造出环对象(035_Shaping_out_the_ring_object)
036_完成环对象(036_Finishing_the_ring_object)
037_添加两个球形螺栓(037_Adding_two_spherical_bolts)
038_整理和分组旋钮(038_Finishing_and_grouping_the_knob)
039_开始第二组(039_Beginning_the_second_group)
040_继续的管道和螺栓(040_Continuing_the_pipes_and_bolts)
041_开始涵盖管钟(041_Beginning_the_bell_that_covers_the_pipes)
042_完成对象的钟形(042_Finishing_the_bell_shaped_object)
043_建模火焰炉(043_Modeling_the_flame_cooker)
044_建模金属支架(044_Modeling_the_metal_holder)
045_开始第二个钟形状对象(045_Beginning_the_second_bell_shaped_object)
046_开始第二个旋钮(046_Beginning_the_second_knob)
047_完成第二个旋钮(047_Finishing_the_second_knob)
048_调整和重新组织我们到目前为止建成(048_Tweaking_and_reorganizing_what_we_built_so_far)
049_使用幻灯片边缘工具(049_Using_the_slide_edge_tool)
050_继续生成的气体瓶子的手柄(050_Continuing_the_build_of_the_gas_bottle_handles)
051_利用弯曲变形实现拱形状(051_Using_the_bend_deformer_to_achieve_the_arch_shape)
052_精炼气瓶子的手柄(052_Refining_the_gas_bottle_handles)
053_精炼把手底座(053_Refining_the_handle_base)
054_完成建立气瓶手柄(054_Finishing_the_build_of_the_gas_bottle_handles)
055_开始的金属容器建模(055_Beginning_of_the_metal_container_modeling)
056_适应的底部部分拓扑(056_Adapting_the_bottom_part_topology)
057_塑造出缩进(057_Shaping_out_an_indent)
058_切割金属容器的孔(058_Cutting_the_hole_of_the_metal_container)
059_调整顶点位置(059_Tweaking_the_vertices_position)
061_整理的容器内部的一部分(061_Finishing_the_internal_part_of_the_container)
062_开始雕刻侧孔(062_Beginning_to_carve_the_side_holes)
063_通过使用拆分工具细化孔形状(063_Refine_the_holes_shape_by_using_the_split_tools)
064_继续建设的金属容器(064_Continuing_the_build_of_the_metal_container)
065_挤压出主要底襟翼(065_Extruding_the_flaps_out_of_the_main_bottom)
066_整理底部外壳(066_Finishing_the_bottom_shell)
067_建模第一组的螺栓(067_Modeling_the_first_group_of_bolts)
068_开始的金属武器持有者(068_Beginning_the_metal_arms_holders)
069_让持有者有正确的形状(069_Giving_the_holders_the_correct_shape)
070_整理的金属武器持有者(070_Finishing_the_metal_arms_holders)
071_精炼的螺栓位置(071_Refining_the_bolt_positions)
072_整理一个烤架上金属支架(072_Finishing_one_grill_metal_holder)
073_开始建立金属武器(073_Beginning_to_build_the_metal_arms)
074_使用拉伸曲面工具(074_Using_the_extrude_surface_tool)
075_整理金属武器的模型(075_Finishing_the_model_of_metal_arms)
076_石板材开始烧烤建模(076_Beginning_of_the_stone_plate_grill_modeling)
077_开始其表面的图案(077_Beginning_its_surface_pattern)
078_整理烧烤模式的建模(078_Finishing_the_modeling_of_the_grill_pattern)
079_整理现场(079_Tidying_up_the_scene)
080_继续 UV 映射(080_Continuing_the_UV_mapping)
081_固定拉伸气瓶(081_Fixing_the_stretching_of_the_gas_bottle)
082_整理的 UV 映射过程(082_Finishing_the_UV_mapping_process)
083_为火焰炉做 UV 贴图(083_Doing_the_UV_maps_for_the_flame_cooker)
084_设置我们的场景渲染和照明(084_Setting_up_our_scene_for_render_and_lighting)
085_开始将对象移动到的位置(085_Beginning_to_move_the_objects_into_position)
086_整理的组成和照相机位置(086_Finishing_the_composition_and_camera_position)
087_光的关键,填充光与反射光链接(087_Key_light,fill_light_and_light_linking)
088_修复一些未使用的和空的节点问题(088_Fixing_some_unused_and_empty_nodes_problems)
089_添加轮廓光和整理灯光设置(089_Adding_a_rim_light_and_finishing_the_lights_set_up)
090_激活的色彩校正和调整灯(090_Activating_the_color_correction_and_tweaking_lights)
091_整理的照明(091_Finishing_the_lighting)
092_IBL 节点,最后聚集,和伽玛校正(092_IBL_node,final_gather,and_gamma_correction)
093_底纹手柄和红色的金属零件(093_Shading_the_handles_and_the_red_metal_parts)
094_底纹金色金属零件(094_Shading_the_golden_metal_parts)
095_持续金属容器着色的器(095_Continuing_the_shader_of_the_metal_container)
096_底纹镀铬金属部件(096_Shading_the_chrome_metal_parts)
097_继续着色器创造(097_Continuing_the_shaders_creation)
098_创建石材板着色器(098_Creating_the_shaders_for_the_stone_plate)
099_UV 映射的烧烤石板材和模式(099_UV_mapping_the_grill_stone_plate_and_pattern)
100_整理格局乌布苏(100_Finishing_the_pattern_Uvs)
101_测试渲染着纹理(101_Test_rendering_and_trying_the_texture)
102_开始的电饭煲的纹理(102_Beginning_the_cooker_textures)
103_继续灶的纹理(103_Continuing_the_textures_of_the_cooker)
104_引入分层的纹理节点(104_Introducing_the_layered_texture_node)
105_变形金属表面分形噪声节点(105_Texturing_the_metal_with_a_fractal_noise_node)
106_UV 映射的金属容器(106_UV_mapping_of_the_metal_container)
107_整理的金属容器的 UV 映射(107_Finishing_the_UV_mapping_of_the_metal_container)
108_调整某些值(108_Tweaking_some_values)
109_改变电饭锅零件着色的器(109_Changing_the_shader_of_the_cooker_parts)
110_设置渲染层(110_Setting_up_render_layers)
111_调整渲染设置(111_Tweaking_the_render_settings)
112_对复合材料开始我们渲染(112_Beginning_to_composite_our_render)
113_最后完成我们的形象(113_Finalizing_our_image)
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