001 介绍(001 Introduction)
002 基本概念3IDE(002 Basic Concepts of 3D IDE)
003 接口(003 The Interface)
004 创建场景(004 Creating Scenes)
005 创建游戏对象(005 Creating Game Objects)
006 菜单和视图(006 Menus and Views)
007 运行游戏(007 Running the Game)
008 统一项目设置和创建一些游戏对象的实验室介绍(008 Lab Intro to Unity Project Setup and Creating Some Game Objects)
009 实验室演示(009 Lab Demo)
001 资产管理概论(001 Introduction to Asset Management)
002 资产管理(002 Managing Assets)
003 导入资源(003 Importing Assets)
004 更新资产(004 Updating Assets)
005 将资产转换为游戏对象(005 Converting Assets Into Game Objects)
006 预置(006 Prefabs)
007 实验室导入过程3带有动画的游戏机(007 Lab The Process of Importing a 3d Rig with Animations into the Game)
008 实验室演示(008 Lab Demo)
001 介绍(001 Introduction)
002 物理基础(002 Basics of PhysX)
003 被动式物理学(003 Passive Physics)
004 主动物理(004 Active Physics)
005 碰撞分层(005 Collision Layering)
006 脚本添加力(006 Adding Forces with Scripting)
007 触发器输入, 住宿, 离开(007 OnTriggerEnter, Stay, Leave)
008 碰撞进入, 住宿, 离开(008 OnCollisionEnter, Stay, Leave)
009 实验室用物理创造运动控制(009 Lab Create Movement Controls with Physics)
010 实验室演示(010 Lab Demo)
001 动画概论(001 Introduction to Animation)
002 把钻机投入游戏(002 Putting Rigs into the Game)
003 动画控制器(003 Animation Controller)
004 将剪辑导入Mecanim(004 Importing Clips into Mecanim)
005 McEnIM参数(005 Mecanim Parameters)
006 过渡(006 Transitions)
007 C中脚本动画触发器(007 Scripting animation triggers in C)
008 实验室设置输入@ @(008 Lab Setting up Inputs for Character Animations)
009 实验室演示(009 Lab Demo)
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