001 用刚体模拟世界重力(001 Simulating World Gravity with Rigid bodies)
002 添加静态地板刚体(002 Add the static floor rigid body)
003 对撞机如何帮助物体在地板上静止不动(003 How Colliders help objects stand still on the floor)
004 多刚体和对撞机的处理(004 Dealing with multiple rigidbodies and colliders)
005 碰撞物体全速仿真(005 Simulating colliding objects at full speed)
006 将碰撞器和刚体添加到预制件中(006 Adding Colliders and Rigidbodies to prefabs)
007 用材料创建球形物体(007 Creating Spherical objects with materials)
008 使球反弹的诀窍(008 The trick about making balls bounce off)
009 活动 - 2 不同物理的弹跳球(009 Activity - 2 bouncing balls with different physics)
001 检测游戏对象之间的冲突(001 Detecting collisions between game objects)
002 触发器及其使用方法(002 What are triggers and how to use them)
003 如何导入统一资产包(003 How to import Unity Asset packages)
004 固定接头和铰链接头的加工(004 Working with Fixed joints and hinge joints)
005 向关节施加力(005 Applying Force to the joint)
006 枢轴关节方向的选择(006 Choosing the direction of the pivoting joint)
007 分配铰链关节的父对象(007 Assigning the parent object of a hinge joint)
008 高级链式物理运动(008 Advanced Chain Physics movement)
009 活动-破坏球十字路风格(009 Activity - Wrecking Ball Crossy Road style)
010 Ray Casts是什么以及如何使用它们(010 What are RayCasts and how to use them)
011 使用Draw Ray调试光线投射命中(011 Using DrawRay to debug ray cast hits)
012 活动-下雨的鸡和鸭(012 Activity - Its raining chickens and ducks)
001 下载打开和测试队长火箭团结2D物理游戏(001 Download open and test Captain Rocket Unity 2d Physics game)
002 2D Rigidbodies和2D对撞机(002 2D Rigidbodies and 2D Colliders)
003 使用ON碰撞输入2D(003 Using the OnCollisionEnter 2D)
004 什么是面积效应器及其使用方法(004 What is an Area Effector and how to use it)
005 影响点表面积和平台的类型(005 Types of effectors point surface area and platform)
006 创建浮力效应器的新场景(006 Create a new scene to apply buoyancy effector)
007 应用浮力创造惊人的效果,如水和熔岩(007 Apply buoyancy to make amazing effects like water and lava)
008 水上活性剂(008 Activity effectors on water)
009 利用目标关节摆动物体2D(009 Swinging objects using Target Joints 2D)
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