01_介绍和项目概述(01_Introduction_and_project_overview)

02_在椎骨上启动(02_Starting_on_vertebrae)

03_创建为椎骨的传动链(03_Creating_a_drive_chain_for_the_vertebrae)

04_渗漏样条 IK 系统和动画控件(04_The_vertebraes_spline_IK_system_and_animation_controls)

05_添加影响的椎骨中间的控件(05_Adding_a_control_to_influence_the_middle_of_the_vertebrae)

06_创建渗漏皮肤链(06_Creating_the_vertebraes_skin_chain)

07_将皮肤接头连接到椎骨控件(07_Connecting_the_skin_joints_to_vertebrae_controls)

08_将重心和全球控件添加(08_Adding_the_center_of_gravity_and_global_controls)

09_让椎骨伸缩(09_Making_the_vertebrae_scalable)

10_在盆腔四肢上启动(10_Starting_on_the_pelvic_limbs)

11_向骨盆腿添加 IK 和镜像其链(11_Adding_IK_to_the_pelvic_legs_and_mirroring_its_chains)

12_盆腔腿控件(12_Pelvic_leg_controls)

13_保护标签(13_Protection_tags)

14_创建膝盖控件(14_Creating_knee_controls)

15_添加控件以摇晃骨盆(15_Adding_controls_to_jiggle_the_pelvis)

16_挂接到我们的腿控制骨盆的双腿(16_Hooking_up_the_pelvic_legs_to_our_leg_controls)

17_有劲的蹄用户数据。(17_User_Data_for_the_fetlocks_and_hoofs)

18_整理盆腔四肢(18_Finishing_the_pelvic_limbs)

19_开始在胸部四肢(19_Starting_on_the_thoracic_limbs)

20_添加 IK 和镜像胸腿(20_Adding_IK_and_mirroring_the_thoracic_leg)

21_前腿的建筑动画控件(21_Building_animation_controls_for_the_front_legs)

22_肩胛骨控件(22_Scapula_controls)

23_连接到动画控件的胸四肢(23_Connecting_the_thoracic_limbs_to_the_animation_controls)

24_前台松垂的蹄用户数据。(24_User_Data_for_the_front_fetlocks_and_hoofs)

25_完成前面的腿(25_Completing_the_front_legs)

26_颈部和头部开始(26_Starting_on_the_neck_and_head)

27_设置脖子联合链(27_Setting_up_the_necks_joint_chain)

28_头部和耳朵接头(28_The_head_and_ear_joints)

29_头部的控制(29_The_head_control)

30_扭脖子(30_Twisting_the_neck)

31_添加更多的控制马脖子(31_Adding_more_control_over_the_horses_neck)

32_耳朵的用户数据(32_User_Data_for_the_ears)

33_让脖子钻机伸缩(33_Making_the_neck_rig_scalable)

34_尾巴台上开始(34_Starting_on_the_tail_rig)

35_创建样条 IK 系统的尾巴(35_Creating_the_tails_spline_IK_system)

36_设置控件的尾巴(36_Setting_up_tail_controls)

37_动态附加到骨盆的尾巴(37_Dynamically_attaching_the_tail_to_the_pelvis)

38_缩放的尾巴钻机(38_Scaling_the_tail_rig)

39_清理现场的剥皮和动画(39_Cleaning_up_the_scene_for_skinning_and_animation)

40_具有约束力的马(40_Binding_the_horse)

41_剥皮技术(41_Skinning_techniques)

专辑分类:

  • C4D : 其他
  • 文件总数:41
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  • 爱给网提供海量的C4D资源素材免费下载, 本次作品为mp4 格式的07_将皮肤接头连接到椎骨控件(07_Connecting_the_skin_joints_to_vertebrae_controls), 本站编号31870602, 该C4D素材大小为19m, 时长为02分 31秒, 支持4K播放, 不同倍速播放 作者为lingonberry, 更多精彩C4D素材,尽在爱给网。

  • 教程简介:

    译文: 这家影院 4 D 教程中我们将学习操纵四维影院四足动物的技术。我们 ' ll 我们从地面的方式工作,学习创建健壮且灵活的椎骨,高效和动画师友好系统控制系统、 技术和学习如何动态父和混合空间之间。我们 ' ll 还包括帮助重量绘画。通过这门课程结束时,你会需要钻机四足动物,你自己的技能。 原文: In this CINEMA 4D tutorial we will learn techniques for rigging quadrupeds in CINEMA 4D. We'll work our way from the ground up, learning techniques for creating robust and flexible vertebrae systems, efficient and animator-friendly controls, and learn how to dynamically parent and blend between spaces. We'll also cover helpful weight painting. By the end of this course, you will have the skills needed to rig your very own quadruped.