01_介绍和项目概述(01_Introduction_and_project_overview)
02_在椎骨上启动(02_Starting_on_vertebrae)
03_创建为椎骨的传动链(03_Creating_a_drive_chain_for_the_vertebrae)
04_渗漏样条 IK 系统和动画控件(04_The_vertebraes_spline_IK_system_and_animation_controls)
05_添加影响的椎骨中间的控件(05_Adding_a_control_to_influence_the_middle_of_the_vertebrae)
06_创建渗漏皮肤链(06_Creating_the_vertebraes_skin_chain)
07_将皮肤接头连接到椎骨控件(07_Connecting_the_skin_joints_to_vertebrae_controls)
08_将重心和全球控件添加(08_Adding_the_center_of_gravity_and_global_controls)
09_让椎骨伸缩(09_Making_the_vertebrae_scalable)
10_在盆腔四肢上启动(10_Starting_on_the_pelvic_limbs)
11_向骨盆腿添加 IK 和镜像其链(11_Adding_IK_to_the_pelvic_legs_and_mirroring_its_chains)
12_盆腔腿控件(12_Pelvic_leg_controls)
13_保护标签(13_Protection_tags)
14_创建膝盖控件(14_Creating_knee_controls)
15_添加控件以摇晃骨盆(15_Adding_controls_to_jiggle_the_pelvis)
16_挂接到我们的腿控制骨盆的双腿(16_Hooking_up_the_pelvic_legs_to_our_leg_controls)
17_有劲的蹄用户数据。(17_User_Data_for_the_fetlocks_and_hoofs)
18_整理盆腔四肢(18_Finishing_the_pelvic_limbs)
19_开始在胸部四肢(19_Starting_on_the_thoracic_limbs)
20_添加 IK 和镜像胸腿(20_Adding_IK_and_mirroring_the_thoracic_leg)
21_前腿的建筑动画控件(21_Building_animation_controls_for_the_front_legs)
22_肩胛骨控件(22_Scapula_controls)
23_连接到动画控件的胸四肢(23_Connecting_the_thoracic_limbs_to_the_animation_controls)
24_前台松垂的蹄用户数据。(24_User_Data_for_the_front_fetlocks_and_hoofs)
25_完成前面的腿(25_Completing_the_front_legs)
26_颈部和头部开始(26_Starting_on_the_neck_and_head)
27_设置脖子联合链(27_Setting_up_the_necks_joint_chain)
28_头部和耳朵接头(28_The_head_and_ear_joints)
29_头部的控制(29_The_head_control)
30_扭脖子(30_Twisting_the_neck)
31_添加更多的控制马脖子(31_Adding_more_control_over_the_horses_neck)
32_耳朵的用户数据(32_User_Data_for_the_ears)
33_让脖子钻机伸缩(33_Making_the_neck_rig_scalable)
34_尾巴台上开始(34_Starting_on_the_tail_rig)
35_创建样条 IK 系统的尾巴(35_Creating_the_tails_spline_IK_system)
36_设置控件的尾巴(36_Setting_up_tail_controls)
37_动态附加到骨盆的尾巴(37_Dynamically_attaching_the_tail_to_the_pelvis)
38_缩放的尾巴钻机(38_Scaling_the_tail_rig)
39_清理现场的剥皮和动画(39_Cleaning_up_the_scene_for_skinning_and_animation)
40_具有约束力的马(40_Binding_the_horse)
41_剥皮技术(41_Skinning_techniques)
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