01_介绍和项目概述(01_Introduction_and_project_overview)

02_机器人设计探索(02_Robot_design_exploration)

03_额外的浮子位置(03_Additional_floater_placement)

04_精炼手臂上的飞蚊症(04_Refining_floaters_on_the_arm)

05_精炼腿上的飞蚊症(05_Refining_floaters_on_the_leg)

06_着色部分(06_Colorizing_parts)

07_分组的高聚部分(07_Grouping_the_high_poly_parts)

08_创建低模关节和手臂(08_Creating_the_low_poly_joints_and_arm)

09_创建手指关节和腿部(09_Creating_the_finger_joints_and_the_leg)

10_创建骨盆和腿的休息(10_Creating_the_pelvis_and_the_rest_of_the_leg)

11_创建机器人的棕榈(11_Creating_the_palm_of_the_robot)

12_创建在手指和眼睛(12_Creating_the_fingers_and_the_eye)

13_创建的下巴和完成眼睛(13_Creating_the_jaw_and_finishing_the_eye)

14_整理下巴片(14_Finishing_the_jaw_piece)

15_创建头盔(15_Creating_the_helmet)

16_展开的胸部(16_Unwrapping_the_chest)

17_展开的骨盆和四肢(17_Unwrapping_the_pelvis_and_limbs)

18_展开的关节和棕榈(18_Unwrapping_the_joints_and_the_palm)

19_展开的眼睛(19_Unwrapping_the_eye)

20_展开的下巴和手指(20_Unwrapping_the_jaw_and_the_fingers)

21_展开的头盔(21_Unwrapping_the_helmet)

22_组织 U Vs(22_Organizing_the_UVs)

23_包装 U Vs(23_Packing_the_UVs)

24_对 U Vs 最后润色(24_Final_touches_on_the_UVs)

25_检查高聚(25_Checking_the_high_poly)

26_准备烘烤网格(26_Preparing_the_meshes_for_baking)

27_导出网格(27_Exporting_the_meshes)

28_烘焙法线贴图(28_Baking_the_normal_map)

29_镜像低多边形几何(29_Mirroring_the_low_poly_geometry)

30_纹理信息提取(30_Extracting_texture_information)

31_导入狨猴 Toolbag 的机器人(31_Importing_the_robot_into_Marmoset_Toolbag)

32_在纹理_3DS Max(32_Texture_wrapping_in_3ds_Max)

33_组织纹理(33_Organizing_the_textures)

34_绘画的螺栓(34_Painting_the_bolts)

35_贴图的眼睛和腿部(35_Texturing_the_eyes_and_the_leg)

36_手臂的纹理(36_Texturing_on_the_arm)

37_添加纹理细节(37_Adding_texture_detail)

38_添加高光细节(38_Adding_highlight_detail)

39_在 Mudbox 中添加机器人(39_Adding_the_robot_in_Mudbox)

40_准备投影纹理(40_Preparing_the_texture_for_projection)

41_在 Mudbox 纹理投影(41_Texture_projection_in_Mudbox)

42_提取正常地图详细信息(42_Extracting_normal_map_detail)

43_精炼的漫反射纹理(43_Refining_the_diffuse_texture)

44_应用内最后的纹理_3DS Max(44_Applying_the_final_textures_inside_3ds_Max)

45_创建不同的机器人(45_Creating_different_variations_of_the_robot)

46_阻塞钻机的基础(46_Blocking_the_base_of_the_rig)

47_阻塞的钻机的手指(47_Blocking_the_fingers_of_the_rig)

48_整理和试验台(48_Finishing_and_testing_the_rig)

49_操纵机器人(49_Rigging_the_robot)

50_将样条控制器添加到钻机(50_Adding_spline_controllers_to_the_rig)

专辑分类:

  • 3dmax : 其他
  • 文件总数:50
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  • 教程简介:

    译文: 在本教程中我们将制作一个低聚机器人、 纹理,然后操纵它。在这些经验教训你会看到变成低聚一块一块高聚机器人,我们有成熟的处理流程。我们 ' ll 看看使用浮子几何结构和固定我们高聚,然后我们 ' ll 到低多边形进行机器人的前进。从那里我们下一个目标会立即使 UV ' s 的机器人。然后,我们将会到达纹理的阶段,在那里我们 ' ll 走在不同的程序创建纹理的外观,我们希望为我们的机器人。此外,你将看到如何使不同的变异使用从这部分的机器人机器人,和最后你将具有整体外观如何操纵使用猫钻机系统内的 3ds 你创造最大。 原文: In this tutorial we will make a low-poly robot, texture it, and then rig it. Throughout these lessons you will see a proven process of turning a high poly-robot piece that we have into a low poly piece. We'll take a look at working with floater geometry and fixing our high poly, then we'll move on to low poly retopology of the robot. From there our next goal will be to make the UV's of the robot. Then, we will get to the texturing stage, where we'll go in different programs to create the texture look that we want for our robot. Also, you will see how to make different variations of robots using the parts from the this robot, and finally you will have an overall look how to rig your creation using the CAT rig system inside of 3ds Max.