01.介绍.and.项目.概述(01.Introduction.and.project.overview)

02.建模.The.办公桌(02.Modeling.the.desk)

03.使用.Z 球.to.块.出.我们.人物(03.Using.ZSpheres.to.block.out.our.character)

04.塑造.The.基地.网格(04.Shaping.the.base.mesh)

05.使用.Q remesher.to.fix.拓扑结构(05.Using.QRemesher.to.fix.topology)

06.雕刻.The.头.第一次.级别.of.详细(06.Sculpting.the.head.First.level.of.detail)

07.继续.The.第一次.级别.of.详细(07.Continuing.the.first.level.of.detail)

08.雕刻.The.头.第二次.级别.of.详细(08.Sculpting.the.head.Second.level.of.detail)

09.雕刻.The.头.第三.级别.of.详细(09.Sculpting.the.head.Third.level.of.detail)

10.开始.工作.ON.The.躯干(10.Beginning.work.on.the.torso)

11.开始.The.领带(11.Starting.the.necktie)

12.添加.The.Bow(12.Adding.the.bow)

13.整理.up.The.tie(13.Finishing.up.the.tie)

14.创建.The.背心(14.Creating.the.vest)

15.添加.按钮.to.The.背心(15.Adding.buttons.to.the.vest)

16.创建.The.夹克(16.Creating.the.jacket)

17.建设.The.夹克.衣领(17.Building.the.jackets.collar)

18.塑造.The.服装.IN.Z 刷(18.Shaping.the.clothing.in.ZBrush)

19.雕刻.The.头.第四.级别.of.详细(19.Sculpting.the.head.Fourth.level.of.detail)

20.雕刻.The.头.第五.级别.of.详细(20.Sculpting.the.head.Fifth.level.of.detail)

21.雕刻.The.头.第六.级别.of.详细(21.Sculpting.the.head.Sixth.level.of.detail)

22.使用.阿尔法.to.add.详细.to.The.脸上(22.Using.alphas.to.add.detail.to.the.face)

23.开始.The.手(23.Starting.the.hands)

24.继续.ON.The.手(24.Continuing.on.the.hands)

25.使用.阿尔法.to.详细.The.手(25.Using.alphas.to.detail.the.hands)

26.创建.U Vs.for.我们.子工具(26.Creating.UVs.for.our.subtools)

27.添加.基地.颜色.to.The.头(27.Adding.base.color.to.the.head)

28.整理.纹理.for.The.头.and.手(28.Finishing.textures.for.the.head.and.hands)

29.绘画.The.领结(29.Painting.the.bowtie)

30.整理.up.The.衣服(30.Finishing.up.the.clothes)

31.构成.The.人物(31.Posing.the.character)

32.添加.皱纹.to.The.服装(32.Adding.wrinkles.to.the.clothing)

33.创建.头发.and.眉毛(33.Creating.hair.and.eyebrows)

34.开始.工作.ON.The.单片眼镜(34.Beginning.work.on.the.monocle)

35.整理.up.The.单片眼镜(35.Finishing.up.the.monocle)

36.开始.ON.The.主要.书.道具(36.Starting.on.the.main.book.prop)

37.整理.up.The.书(37.Finishing.up.the.book)

38.建模.The.背景.环境(38.Modeling.the.background.environment)

39.使用.Photoshop.to.创建.书.纹理(39.Using.photoshop.to.create.book.textures)

40.贴图.The.主要.书.封面(40.Texturing.the.main.book.cover)

41.贴图.The.眼睛(41.Texturing.the.eyes)

42.详细说明.and.贴图.The.货架(42.Detailing.and.texturing.the.shelves)

43.设置.up.The.照明(43.Setting.up.the.lighting)

44.设置.up.渲染.图层(44.Setting.up.render.layers)

45.结合.The.呈现.IN.后.效应(45.Combining.the.renders.in.After.Efects)

46.整理.up.The.图像(46.Finishing.up.the.image)

专辑分类:

  • 其他 : Digital Tutors
  • 文件总数:46
  • 4K
    14 人已学习
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  • 爱给网提供海量的Maya资源素材免费下载, 本次作品为mp4 格式的09.雕刻.The.头.第三.级别.of.详细(09.Sculpting.the.head.Third.level.of.detail), 本站编号31872459, 该Maya素材大小为51m, 时长为15分 47秒, 支持4K播放, 不同倍速播放 作者为creebefu, 更多精彩Maya素材,尽在爱给网。

  • 教程简介:

    译文: 在本教程中,我们将按照从建模和贴图,灯光和渲染出最终的复合到创作插画的整个过程。在这些经验教训我们会通过从零开始创建 3D 图的过程。我们将阻挡字符 ' s 形球用 ZBrush,然后系统地将雕刻细节图层添加到我们的品格,如我们去。我们会跳之间 ZBrush 和玛雅人善用每个程序的长处,利用组合在 ZBrush 上色和程序贴图在 Photoshop 给我们网格中弥漫和凹凸映射和复合我们最终渲染传递中后的效果,在那里我们可以玩弄一些邮政生产蓬勃发展。这次培训,年底我们 ' ll 有经验采取一个笼统的概念,让我的作品本身来塑造我们的最终产品的愿景。 原文: In this tutorial we will follow the entire process of creating an illustration from modeling and texturing, to lighting and rendering out a final composite.Throughout these lessons we will go through the process of creating a 3D illustration from scratch. We will block out the character's shape using ZSpheres in ZBrush, then systematically add layers of sculpted detail to our character as we go. We will jump between ZBrush and Maya to utilize the strengths of each program, utilize a combination of PolyPainting in ZBrush and procedural texturing in Photoshop to give our meshes diffuse and bump maps, and composite our final render passes in After Effects, where we can play around with some post production flourishes.By the end of this training, we'll have experience taking a general concept and allowing the work itself to shape our vision of the final product.