01_介绍和项目概述(01_Introduction_and_project_overview)

02_要点为创建汽车渲染时(02_Key_points_for_when_creating_an_automotive_render)

03_创建花木纹理和绘画的模版(03_Creating_tileable_textures_and_stencils_for_painting)

04_继续创建花木纹理和模具(04_Continuing_to_create_tileable_textures_and_stencils)

05_准备车辆(05_Preparing_the_vehicle)

06_场景布置(06_Scene_layout)

07_画墙的纹理(07_Painting_the_wall_textures)

08_绘画的轮胎纹理(08_Painting_the_tire_texture)

09_绘画纹理灭火器箱和标志(09_Painting_textures_for_the_fire_extinguisher_box_and_sign)

10_我们现场的底纹和渲染设置(10_Setting_up_our_scene_for_shading_and_rendering)

11_创建着色器前面的墙上(11_Creating_shaders_for_the_front_wall)

12_创建着色器后面的墙(12_Creating_shaders_for_the_back_wall)

13_创建着色器的底楼(13_Creating_shaders_for_the_ground_floor)

14_创建着色器火资产(14_Creating_shaders_for_the_fire_assets)

15_创建多个着色器火资产(15_Creating_more_shaders_for_the_fire_assets)

16_创建安全摄像机着色器(16_Creating_shaders_for_the_security_camera)

17_创建电气元器件的着色器(17_Creating_shaders_for_the_electrical_components)

18_创建多个着色器的电气组件(18_Creating_more_shaders_for_the_electrical_components)

19_创建着色器换了新轮胎(19_Creating_shaders_for_the_tires)

20_创建着色器刹车(20_Creating_shaders_for_the_brakes)

21_创建多个着色器刹车(21_Creating_more_shaders_for_the_brakes)

22_完成了机箱材料(22_Finishing_up_the_chassis_materials)

23_创建汽车油漆着色器(23_Creating_the_car_paint_shader)

24_创建的碳纤维材料(24_Creating_the_carbon_fiber_material)

25_创建车灯材料(25_Creating_headlight_materials)

26_创建着色器的车辆前面的详细信息(26_Creating_shaders_for_the_front_details_of_the_vehicle)

27_在汽车的后部上创建着色器的详细信息(27_Creating_shaders_for_the_details_on_the_rear_of_the_car)

28_背面的创建多个着色器的详细信息_(28_Creating_more_shaders_for_the_details_on_the_rear_of_the_)

29_创建支持灯和调节采光(29_Creating_supporting_lights_and_adjust_the_lighting)

30_最后确定任何丢失的细节和渲染设置(30_Finalizing_any_missing_details_and_setup_for_rendering)

31_对影响后一些邮政生产工作(31_Working_on_some_post_production_in_After_Effects)

专辑分类:

  • 3dmax : 其他
  • 文件总数:31
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  • 教程简介:

    译文: 在本教程中我们将学习创建一个逼真的汽车渲染使用 3ds Max。我们将学习关键功能,如创建汽车真实感,例如创建花木纹理和模具用于画出环境时寻找什么。此外,我们将看看一些照明技术甚至进一步推动我们的形象。 原文: In this tutorial we will learn to create a photorealistic automotive render using 3ds Max. We will learn key features like what to look for when creating a realistic automotive rendering, such as creating tileable textures and stencils to use for painting out the environment. Also, we will take a look at some lighting techniques to push our image even further.