01_介绍和项目概述(01_Introduction_and_project_overview)
02_多边形简介(02_Introduction_to_polygons)
03_NURBS 简介(03_Introduction_to_NURBS)
04_使用平滑的工作流(04_Using_a_smoothing_workflow)
05_层次结构和现场组织(05_Hierarchy_and_scene_organization)
06_项目概述(06_Project_overview)
07_设置参考图像(07_Setting_up_reference_images)
08_建立汽车车身与多边形(08_Building_the_car_body_with_polygons)
09_修改的身体形状(09_Modifying_the_body_shape)
10_旋转的轮胎(10_Revolving_the_tire)
11_建模的边缘(11_Modeling_the_rim)
12_建筑螺丝头(12_Building_a_screw_head)
13_完成车轮(13_Completing_the_wheel)
14_添加轮胎胎面(14_Adding_a_knobby_tire_tread)
15_构建的春天(15_Constructing_the_spring)
16_建模车架(16_Modeling_the_car_frame)
17_建设面糊框中(17_Building_the_batter_box)
18_添加起落架(18_Adding_the_undercarriage)
19_建模的弹簧连接器(19_Modeling_the_spring_connectors)
20_连接的车轮和弹簧(20_Connecting_the_wheels_and_springs)
21_建模,扰流板(21_Modeling_the_spoiler)
22_扰流板连接到框架(22_Connecting_the_spoiler_to_the_frame)
23_建模的保险杠(23_Modeling_the_bumper)
24_添加顶盖(24_Adding_the_top_cover)
25_添加的天线(25_Adding_the_antenna)
26_在远程几何堵住了(26_Blocking_in_the_remote_geometry)
27_生成的控件(27_Building_the_controls)
28_创建表面细节(28_Creating_surface_detail)
29_添加的控件周围的轮辋(29_Adding_rims_around_the_controls)
30_添加开关(30_Adding_the_on-off_switch)
31_层次结构和清理(31_Hierarchy_and_cleanup)
32_添加简单的材料(32_Adding_simple_materials)
33_添加纹理(33_Adding_textures)
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