1. 介绍和项目概述; 导入 t 图稿(1. Introduction and project overview; importing artwork of t)

2. 在岛屿和海岸线堵住了(2. Blocking in the island and coastline)

3. 添加海洋平面(3. Adding an ocean plane)

4. 添加中间地面和回地面山(4. Adding mid ground and back ground hills)

5. 雕刻工匠与海滩(5. Sculpting the beach with Artisan)

6. 绘画上岛的布局指南(6. Painting a layout guide onto the island)

7. 建立一棵棕榈树(7. Building a palm tree)

8. 工作上的棕榈叶(8. Working on the palm leaves)

9. 整理的棕榈树模型(9. Finishing the palm tree model)

10. 索具交互式变形的树(10. Rigging the tree for interactive deformation)

11. 安排在海滩上树(11. Arranging the trees on the beach)

12. 建筑岩石(12. Building rocks)

13. 程序上添加纹理(13. Adding texture procedurally)

14. 放置岩石使用几何漆(14. Placing rocks using geometryPaint)

15. 弯曲变形与建立一棵葡萄树(15. Building a vine with a bend deformer)

16. 把葡萄藤(16. Placing vines)

17. 创造一个自然的布局与植物和灌木(17. Creating a natural layout with plants and bushes)

18. 向过渡区域中添加草; 分手行(18. Adding grass to transition areas; breaking up lines)

19. 放置在小屋和修改地形(19. Placing the hut and modifying terrain)

20. 创建一种规模感(20. Creating a sense of scale)

21. 添加道具来创建一个故事(21. Adding props to create a story)

22. 绘画的海滩纹理(22. Painting the beach texture)

23. 整理海滩纹理(23. Finishing the beach texture)

24. 到了中期的地面那山与漆效果添加叶(24. Adding foliage to the mid ground hill with Paint Effects)

25. 取代背景小山与高度图(25. Displacing the background hill with a height map)

26. 添加一片天空(26. Adding a sky)

27. 添加海洋着色器和环境雾; 结论(27. Adding the ocean shader and environment fog; conclusion)

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  • 其他 : Digital Tutors
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  • 教程简介:

    译文: 了解生产流程布局,集选矿,和节省时间的建模、 纹理和现场开发技术。包含超过 3 个小时的基于项目的培训和引导艺术家通过行之有效的做法一步一步设置穿衣,设计与艺术指导和建设自然集和环境,如所示的动画的故事片进程与讲故事。热门的重点包括︰ 使用的引用集设计;创造一个自然的布局;通过布局; 讲故事与艺术工作的方向;创建树叶与漆效果;放置模型与 geometryPaint;取代几何与高度图;工作与问题的规模;索具道具;动画道具;建模自然对象和道具;添加程序纹理;添加 mental 着色器;绘画位置/纹理指南;导入的作品;现场管理。 原文: Learn a production workflow to layout, set dressing, and time-saving techniques for modeling, texturing, and scene development. Contains over 3 hours of project-based training and guides artists step-by-step through a proven approach to story-telling with set dressing, designing with art direction, and processes of building natural sets and environments as seen in animated feature films. Popular highlights include: Using References in Set Design; Creating a Natural Layout; Story-telling Through Layout; Working with Art Direction; Creating Foliage with Paint Effects; Placing Models with geometryPaint; Displacing Geometry with Height Maps; Working with Issues of Scale; Rigging Props; Animating Props; Modeling Natural Objects and Props; Adding Procedural Texture; Adding mental ray Shaders; Painting Placement/Texture Guides; Importing Artwork; Scene Management.