2介绍(2Introduction)

3创建C# 脚本文件(3Creating a C# Script File)

4编译和控制台窗口(4Compiling and the Console Window)

5创建Hello World应用程序(5Creating a Hello World Application)

6引入变量(6Introducing Variables)

7用变量写表达(7writing_expressionwithvariable)

8枚举(8Enumerations)

9常量(9Constants)

10条件语句和IF(10Conditional Statements and If)

11for循环(11For Loop)

12while循环(12While Loop)

13功能介绍(13Functions Introduction)

14事件介绍(14Events Introduction)

15带参数和返回值的函数(15Functions with Arguments and Return Values)

16课堂介绍(16Classes Introduction)

17具有变换类的旋转对象(17Rotating Objects with the Transform Class)

18统一类文档(18Unity Class Documentation)

19派生类介绍(19Derived Classes Introduction)

20扩展类(20Extending a Class)

21-单行为(21-MonoBehaviour)

22介绍(22introduction)

23Coroutine细节(23Coroutine Details)

24创建协同程序(24Creating a Coroutine)

25等待秒和Coroutines(25WaitForSeconds and Coroutines)

26协同程序与帧延迟(26Coroutines and Frame Delays)

27进一步与协同程序(27Going further with Coroutines)

28组件与通信(28Components and Communication)

29访问组件(29Accessing Components)

30搜索组件(30Searching for Components)

31使用广播消息(31Using BroadcastMessage)

32多态性与虚函数(32Polymorphism and Virtual Functions)

33重写虚拟函数(33Overriding Virtual Functions)

34C验证# 属性(34Validation with C# Properties)

35代表们(35Delegates)

36与代表进一步合作(36Moving Further with Delegates)

37游戏对象(37GameObjects)

38搜索游戏对象(38Searching for GameObjects)

39变换与层次(39Transforms and Hierarchies)

40变换与翻译(40Transforms and Translations)

41变换与旋转(41Transforms and Rotations)

42变换与缩放(42Transforms and Scaling)

43独生子女(43Singletons)

44介绍(44Introduction)

45从编辑器中确定游戏分辨率(45Fixing Game Resolution From the Editor)

46从脚本中确定游戏分辨率(46Fixing Game Resolution From Script)

47保存和恢复游戏分辨率(47Saving and Restoring Game Resolution)

48脚本编辑素材(48Editing Materials From Script)

49创建组件依赖关系(49Creating Component Dependencies)

50调度常规任务(50Scheduling Regular Tasks)

51创建动画曲线(51Creating Animation Curves)

52准备使用曲线(52Preparing to Work with Curves)

53用曲线动画动画(53Animating Motion with Curves)

54通知和事件(54Notifications and Events)

55将通知管理器设为单独对象(55Making NotificationsManager a Singleton Object)

56使用.网络字典记录听众(56Using .NET Dictionaries to Record Listeners)

57添加侦听器对象(57Adding Listener Objects)

58张贴通知(58Posting Notifications)

59进一步移动(59Moving Further)

专辑分类:

  • Unity3D : Unity3D
  • 文件总数:58
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