1-欢迎52s(1-Welcome 52s)
2-看着这门课程前,你应该知道59s(2-What you should know before watching this course 59s)
3-设置3ds 最大的项目结构1M23s(3-Setting up the 3ds Max project structure 1m 23s)
1-猫是什么2M4s(1-What is CAT 2m 4s)
2-定位在猫功能3ds 最大的用户界面3M25s(2-Locating CAT features in the 3ds Max user interface 3m 25s)
1-使用预设的钻机3M38s(1-Using the preset rigs 3m 38s)
2-组织使用自定义名称和颜色钻机6M1s(2-Organizing a rig using custom names and colors 6m 1s)
3-编辑预设的钻机4M33s(3-Editing the preset rigs 4m 33s)
4-探索3ds 最大修饰符列表5M11s(4-Exploring the 3ds Max Modifier List 5m 11s)
5-重新定位骨支点3M8s(5-Repositioning bone pivots 3m 8s)
6-使用控制小玩意3M32s(6-Using control gizmos 3m 32s)
1-了解集线器3M19s(1-Understanding hubs 3m 19s)
2-将腿添加到钻机4M21s(2-Adding legs to a rig 4m 21s)
3-工作具刺4M44s(3-Working with spines 4m 44s)
4-添加四肢4M45s(4-Adding limbs 4m 45s)
5-添加额外的骨骼头部6M0s(5-Adding extra bones to the head 6m 0s)
6-添加的脚趾和尾巴5M6s(6-Adding toes and tails 5m 6s)
1-肌肉钢绞线是什么6M15s(1-What is a muscle strand 6m 15s)
2-在钻机上使用肌肉钢绞线3M22s(2-Using a muscle strand on a rig 3m 22s)
3-什么是猫肌肉3M1s(3-What is a CAT muscle 3m 1s)
4-把猫肌肉工作3M39s(4-Putting a CAT muscle to work 3m 39s)
1-了解安装程序和动画模式3M17s(1-Understanding the Setup and Animation modes 3m 17s)
2-探索的绝对的层3M13s(2-Exploring the Absolute layer 3m 13s)
3-解释调整图层2M23s(3-Explaining adjustment layers 2m 23s)
4-探索猫运动层2M49s(4-Exploring the CATMotion layer 2m 49s)
1-用手和脚集线器的工作4M1s(1-Working with the hand and foot hubs 4m 1s)
2-探索脚枢轴系统3M40s(2-Exploring the foot pivot system 3m 40s)
3-探索猫显示器内跟踪视图4M5s(3-Exploring the CAT display inside track view 4m 5s)
4-使用 IKFK 系统4M18s(4-Using the IKFK system 4m 18s)
1-探索猫动画编辑器2M28s(1-Exploring the CATMotion Editor 2m 28s)
2-自定义运动4M49s(2-Customizing motion 4m 49s)
3-指导运动5M25s(3-Directing motion 5m 25s)
4-接地的议案2M49s(4-Grounding motion 2m 49s)
1-建筑 rig 下半身7M1s(1-Building a rig The lower body 7m 1s)
2-建筑 rig 上半身8M36s(2-Building a rig The upper body 8m 36s)
3-很好地利用二次骨头4M54s(3-Making good use of secondary bones 4m 54s)
4-创建皮肤粗糙通3M45s(4-Creating a rough skin pass 3m 45s)
5-创建压力测试动画5M25s(5-Creating a stress-test animation 5m 25s)
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