001 欢迎使用中的产品可视化3DS max(001 Welcome to product visualization in 3ds Max)
002 你需要知道的(002 What you need to know)
003 使用练习文件(003 Using the exercise files)
004 设置首选项和选项(004 Setting preferences and options)
005 导入CAD模型(005 Importing CAD models)
006 清理现场(006 Cleaning up the scene)
008 保存和加载X参考(008 Saving and loading an XRef)
009 模拟背景环景(009 Modeling a background cyclorama)
010 创建摄影机(010 Creating a camera)
011 曝光控制和环境照明(011 Exposure control and environment lighting)
012 设置纵横比和框显镜头(012 Setting aspect ratio and framing the shot)
013 优化视口显示属性(013 Optimizing viewport display properties)
014 创建物理材质(014 Creating a physical material)
015 基于图像的环境贴图照明(015 Image-based lighting with an environment map)
016 调整材料参数(016 Adjusting material parameters)
017 基色和反射(017 Base color and reflections)
018 艺术指导材料(018 Art-directing materials)
019 使用程序纹理贴图(019 Mapping with procedural textures)
020 置换映射物理材质(020 Displacement mapping a physical material)
021 Arnold Quad light泛光照明(021 Floodlighting with Arnold Quad light)
023 带聚光灯的工作室照明(023 Studio lighting with a spotlight)
024 衰减滤波器随距离衰减(024 Attenuation over distance with Decay filter)
025 用边缘灯突出边缘(025 Accentuating edges with rim lights)
026 排除灯光和阴影(026 Excluding lights and shadows)
027 AO Vs的白平衡(027 White balancing for AOVs)
028 为渲染组件过程创建AO-Vs(028 Creating AOVs for render component passes)
029 创建灯光组(029 Creating light groups)
030 渲染灯光组的组件(030 Rendering components of light groups)
031 实体对象视口显示选项(031 Body Object Viewport Display options)
032 实体对象渲染细分(032 Body Object Render Tessellation)
033 优化Arnold渲染设置(033 Optimizing Arnold Render Settings)
034 后效颜色管理设置(034 After Effects color management settings)
035 分层渲染组件(035 Layering render components)
036 后期制作中的照明调整(036 Adjusting lighting in post-production)
037 构建等轴测视图(037 Framing an isometric view)
038 呈现技术说明(038 Rendering a technical illustration)
039 添加光晕效果(039 Adding glow effects)
040 下一步(040 Next steps)
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