01. 介绍和项目概述(01. Introduction and project overview)

02. 视图导航(02. Navigating the viewport)

03. 玛雅人的用户界面(03. The Maya user interface)

04. 创建玛雅项目(04. Creating Maya projects)

05. 玛雅人的储蓄场景文件。(05. Saving scene files from Maya)

06. 视区底纹和选择模式(06. Viewport shading and selection modes)

07. 变换对象在玛雅(07. Transforming objects in Maya)

08. 修改对象组件(08. Modifying object components)

09. 使用属性编辑器(09. Using the Attribute Editor)

10. 分组和玛雅人的父母教养(10. Grouping and parenting in Maya)

11. 使用玛雅热阻(11. Using the Maya Hotbox)

12. 工作与梅尔脚本(12. Working with MEL scripts)

13. 创建自定义的玛雅货架(13. Creating custom Maya shelves)

14. 建模部分概述(14. Modeling Section Overview)

15. 添加参考图像(15. Adding reference images)

16. 建模的主要身体和翅膀的框(16. Box modeling the main body and wing)

17. 塑造翼面蒙皮(17. Shaping the wing with deformers)

18. 结合和平滑的几何(18. Combining and smoothing the geometry)

19. 添加在挡风玻璃上(19. Adding the windscreen)

20. 在挤压下侧(20. Extruding in the under side)

21. 创建枪端口(21. Creating the gun ports)

22. 建筑内部枪端口结构(22. Building the inner gun port structure)

23. 建模的大炮(23. Modeling the cannon)

24. 建模的枪(24. Modeling the guns)

25. 切割出的前面部分(25. Cutting out the front section)

26. 建筑使用 NURBS 的阶梯(26. Building the ladder using NURBS)

27. 创建光束(27. Creating the repulsor)

28. 建模引擎(28. Modeling the engines)

29. 将详细信息添加到翅膀(29. Adding detail to the wings)

30. 利用锥加上添加详细信息(30. Using BevelPlus to add detail)

31. 添加底部圆顶(31. Adding the bottom dome)

32. 建立起落架(32. Building the landing gear)

33. 添加下面的管(33. Adding tubes underneath)

34. 层次结构和模型的制备(34. Hierarchy and model preparation)

35. 材料一节概述(35. Materials Section Overview)

36. 创建和应用简单的材料(36. Creating and applying simple materials)

37. 添加渐变坡道(37. Adding gradient ramps)

38. 对对象应用多个材料(38. Applying multiple materials to objects)

39. 使用程序纹理(39. Working with procedural textures)

40. 结合多个程序节点(40. Combining multiple procedural nodes)

41. 使用 U Vs(41. Working with UVs)

42. 添加凹凸(42. Adding bump)

43. 使用文件纹理(43. Using file textures)

44. 索具节概述(44. Rigging Section Overview)

45. 清理现场(45. Cleaning up the scene)

46. 创建控件对象(46. Creating control objects)

47. 使用组和选择手柄(47. Working with groups and selection handles)

48. 自定义属性(48. Custom attributes)

49. 连接属性与玛雅人连接编辑器(49. Connecting attributes with Mayas Connection Editor)

50. 控制与驱动键的属性(50. Controlling attributes with Driven Keys)

51. 看看我们的枪钻机(51. A look at our gun rig)

52. 自动化系统的表达式(52. Automating systems with expressions)

53. 创建联合链(53. Creating joint chains)

54. 创建 IK 处理(54. Creating IK handles)

55. 将对象绑定在玛雅(55. Binding objects in Maya)

56. 使我们钻机动画师友好(56. Making our rig animator-friendly)

57. 动画节概述(57. Animation Section Overview)

58. 创建和编辑关键帧在玛雅(58. Creating and editing keyframes in Maya)

59. 管理循环 animatio 在图编辑器中的关键帧(59. Managing keyframes in the Graph Editor cycling animatio)

60. 汽车钥匙和简单的表达式(60. Auto Key and simple expressions)

61. 沿着路径针对对象进行动画处理(61. Animating objects along a path)

62. 在我们飞行序列上启动(62. Starting on our flight sequence)

63. 最后确定船舶身体运动(63. Finalizing the movements of the ships body)

64. 使用次要操作完成的动画 sh(64. Using Secondary Action to finish the animation of the sh)

65. 添加一个镜头的相机(65. Adding a shot camera)

66. 总结我们在飞行序列的工作和创建(66. Wrapping up our work on the flight sequence and creating)

67. 动态部分概述(67. Dynamics section overview)

68. 在玛雅动力学的关键概念(68. Key concepts of dynamics in Maya)

69. 创建 n 粒子发射器(69. Creating nParticle emitters)

70. 对 n 个粒子属性进行动画处理(70. Animating nParticle attributes)

71. 有利的 n 粒子碰撞(71. Enabling nParticle collisions)

72. n 粒子底纹和缓存(72. nParticle shading and caching)

73. 灯光和渲染部分概述(73. Lighting and rendering section overview)

74. 使用玛雅渲染视图(74. Working with the Maya Render View)

75. 各种光类型概述(75. Overview of various light types)

76. 玛雅人灯的公共属性(76. Common attributes of Maya lights)

77. 改变对象在玛雅呈现统计(77. Changing the Render Stats of objects in Maya)

78. 我们的飞机场景照明(78. Lighting our aircraft scene)

79. 使用属性传播工作表(79. Using the Attribute Spread Sheet)

80. 提高渲染质量和添加运动模糊(80. Increasing render quality and adding motion blur)

81. 从玛雅人渲染最终序列(81. Rendering the final sequence from Maya)

专辑分类:

  • Maya : 入门
  • 文件总数:81
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  • 教程简介:

    译文: 玛雅 2014 年教程旨在帮助您获得扎实的理解的核心特点深入介绍在玛雅人,发现和帮助你缓解你过渡到这个非常强大的程序。这些经验教训,当然你 ' ll 有机会了解玛雅人从几个我们在数字导师的指导老师的不同方面。数字导师是世界最大的资源,欧特克公司培训,和 10 多年来,我们 ' ve 有的荣誉和特权的教学的一些顶尖艺术家和世界各地所有的工作室。接下来的几个小时内,我们 ' 我会给你最结构化、 圆润,和最容易跟随玛雅培训,以帮助你起床和运行与玛雅 2014年。在本教程的第一部分我们 ' 我会得到你熟悉的一些词汇和基本技能,你 ' ll 需要以开始走动和玛雅人的工作。从那里,我们 ' 将搬去探索一些中玛雅人,和我们的建模功能 ' ll 开始建设将是我们余下的这门课程的中央项目的飞机。然后,我们 ' ll 深入玛雅和带你通过添加纹理和材料的整个过程的车辆、 基本索具、 添加动画的运动以及动画控件,添加动力学,和最后我们 ' 将学到如何添加灯光,阴影,和输出我们最后的动画的序列。 原文: This in-depth Introduction to Maya 2014 tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program. Over the course of these lessons, you'll have a chance to learn about different aspects of Maya from several of our tutors here at Digital-Tutors. Digital-Tutors is the worlds largest resource for Autodesk training, and for over 10 years, we've had the honor and the privilege of teaching some of the top artists and studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded, and easiest-to-follow Maya training to help you get up and running with Maya 2014. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, we'll move into exploring some of the modeling features found in Maya, and we'll begin building the aircraft that will be our central project for the remainder of this course.Then, we'll go deeper into Maya and take you through the entire process of adding textures and materials to the vehicle, basic rigging, adding animated movement and animation controls, adding dynamics, and finally we'll learn how to add lights, shadows, and output our final animated sequence.