1-介绍和项目概述(1-Introduction and project overview)
2-捕获的球形 HDR 环境(2-Capturing spherical HDR environments)
3-匹配3D 和活行动相机视角(3-Matching 3D and Live-action camera perspective)
4-使用基于图像的照明为我们3D 车辆(4-Using image-based lighting for our 3D vehicle)
5-在一个线性的色彩空间中呈现(5-Rendering in a linear color space)
6-设置我们的车的材料(6-Setting up materials for our vehicle)
7-整合与真人背景车辆(7-Intergrating the vehicle with the live action background)
8-创建反射焦散线法的车辆(8-Creating reflective caustics for the vehicle)
9-设置基本呈现传递的合成(9-Setting up basic render passes for compositing)
10-创建更复杂的渲染传递(10-Creating more complex render passes)
11-进入最终图像的合成(11-Compositing passes into final image)
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