01 - Introduction
02 - What is Baking and Why
03 - Model Information
04 - Texture Information
05 - File Formats & Organization
06 - Map Overview, Normal Map Info
07 - Normal Map Baking
08 - Ambient Occlusion Map Info
09 - Ambient Occlusion Map Baking
10 - Cavity-Edge Map Info
11 - Cavity-Edge Map Creation
12 - Vertex Color Map, Info-Bake
13 - Selection Masks, Info-Bake
14 - Troubleshooting, Common Problems
15 - Ray Distance and Cages
16 - Normal Map Seams
17 - Maps not Lining Up
18 - Composite-Edit Normal Maps
19 - Lines or Gaps on UV Borders
20 - Conclusion
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