00 - Introduction
01 - A note on physically based rendering (PBR)
02 - Art direction
03 - Balanced contrast
04 - Material definition
05 - Technical execution & polish
06 - Painting textures
07 - Saving maps quickly
08 - Hella"s progress overview
09 - Toolbag set up
10 - Editing AO what & why
11 - Editing AO 3dCoat painting
12 - Editing AO contact AO
13 - Local color application
14 - Local color tweaking
15 - Specular lecture
16 - Specular demo 1
17 - Specular demo 2
18 - Specular demo 3
19 - Skin details, diffuse and specular
20 - Skin subsurface scattering effects
21 - Hair
22 - Eyes
23 - Tips 1 Blending and gradients
24 - Tips 2 Adding normal map detail
25 - Tips 3 Maximizing curvature and organization
26 - Presentation
27 - Conclusion
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