01. Introduction and project overview
02. Using Mischief for our concept
03. Creating the head using QMesh
04. Blocking out torso
05. Detailing the torso
06. Modeling the mid section
07. Creating our upper arms
08. Using primitives to model forearms
09. Creating our legs
10. Rapidly creating weapon
11. Modifying weapon into four unique firearms
12. Creating and manipulating UVW maps
13. Polypainting model using masking techniques
14. Finishing polypainting
15. Using KeyShot for render
16. What to consider when 3D printing
17. Setting up model and maps for HUB tools
18. Linking model rig in Character Studio
19. Making a pose and idle animation
20. Exporting model into Unity
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