01_Introduction_and_project_overview
02_Creating_the_NURBs_curves
03_Creating_locators_and_learning_offset_joints
04_Continuing_to_learn_about_offset_joints
05_More_on_locators_and_offset_joints
06_Creating_the_head_and_neck_joints
07_Beginning_to_skin_out_character
08_Continuing_to_skin_the_character
09_Finishing_skinning_the_character
10_Creating_our_first_blend_shapes
11_Creating_expressions_to_control_curves
12_More_on_controlling_our_curves
13_Creating_more_expressions_to_control
14_More_on_creating_expressions
15_Create_expressions_for_skinning_and_blend_shapes
16_Creating_more_expressions_for_skinning
17_Setting_up_controls_and_soft_expressions_for_the_eyes
18_Beginning_to_wrap_up_our_rig
19_Completion_of_the_facial_rig
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