01. Introduction and project overview
02. Installing MARI and Maya plugins
03. Constructing UVs
04. Laying out UVs for MARI
05. Setting up and painting the base texture
06. Removing seams in MARI
07. Making edge masks
08. Creating chips and tire treads
09. Sharing mask layers
10. Generating ambient occlusion
11. Applying rust and generating dust
12. Tweaking dust and creating tileable textures
13. Making masks for Paint-Through tool
14. Separating channels and starting the bump map
15. Generating the specular maps
16. Applying specular smudges
17. Painting the tires
18. Creating dust for tires and cracks in glass
19. Prepping face photos for MARI projectors
20. Making specular images for the face
21. Setting up a Photoshop file for MARI projectors
22. Projecting channels onto the face
23. Projecting the side of the face into MARI
24. Cleaning up the face
25. Auto-aligning in the Paint-Through tool
26. Painting hidden surfaces
27. Coloring the eyes
28. Building bump and spec
29. Archiving scene files for back-up
30. Using the Triplanar tool
31. Exporting for multiple udims in a snap
32. Creating assets in Hypershade
33. Consolidating channels
34. Reviewing bump and spec
35. Utilizing the metal shader
36. Entering settings for the material shaders
37. Setting up light and overview
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