01 Introduction and project overview
02 Analyzing our scene
03 Working with direct lights
04 Creating area lights
05 Creating Ai SkyDome lights
06 Assigning textures to our materials
07 Working on our shaders
08 Tuning up our shaders
09 Working with opacity
10 Tiling our textures with Tx Manager
11 Creating two light setups for our final images
12 Adjusting the HDRI lighting
13 Creating a volume scattering effect
14 Creating AOVs and rendering a first image
16 Using Ai Rayswitch shader
17 Final render and conclusions
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