01 Introduction and project overview
02 Creating leg joints
03 Finishing the left leg"s joint chain and our mirroring joints
04 Adding a pelvis bone and organizing our scene with layers
05 Setting up bones for the spine
06 Adding joints for the neck and head
07 Creating arm joints
08 Finishing the arm chain and mirroring it across
09 Creating joints for the tail
10 Cleaning up the scene
11 Skinning the model
12 Refining weights
13 Mirroring weights
14 Creating a global control
15 Designing leg controls
16 Adding Inverse Kinematics to the legs
17 Finishing the leg controls
18 User Data and Driven Keys
19 Knee controls
20 Controlling the pelvis
21 Controlling the center-of-gravity and torso
22 Finishing the setup process for the center-of-gravity and torso
23 Controlling the neck and head
24 Finishing the setup process for the neck and head
25 Setting up tail controls
26 Building arm controls
27 Finishing the setup process for the character"s arms
28 Adding finger controls
29 Finishing the primary finger controls
30 Wrapping up our work on the fingers
31 Finalizing the rig
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