01. Introduction and project overview
04. Creating structure around the eye and begin putting in wrinkles
05. Continuing with wrinkles around the eye
06. Putting pore detail around the eye
07. Using UV Master plug-in to create details
08. Retopologizing the dress in TopoGun
14. Editing reference images for texturing
16. Finalizing the front of the head texturing
18. Creating subsurface scattering textures
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