01_01-About The Course
01_02-About The Author
01_03-How To Access The Working Files
02_01-3D Sketching Environment
02_02-3D Sketching Part 1
02_03-3D Sketching Part 2
03_01-Sweep With Guide Rail
03_02-Sweep With Guide Surface
03_03-Sweep With A Twist
03_04-Centerline Loft
03_05-Area Loft
03_06-Rib
03_07-Emboss And Engrave
03_08-Decals
03_09-User Coordinate Systems
03_10-Derived Parts
03_11-Curve Driven Patterns
04_01-Draft
04_02-Split
04_03-Copy Object
04_04-Delete Face
04_05-Bend Part
04_06-Face Fillets
04_07-Full Round Fillets
05_01-MultiBody Overview
05_02-MultiBody Creation Part 1
05_03-MultiBody Creation Part 2
05_04-MultiBody Modification Part 1
05_05-MultiBody Modification Part 2
05_06-MultiBody Modification Part 3
05_07-MultiBody Duplication
05_08-Complex MultiBody Modelling
05_09-MultiBody Properties
06_01-Make Components Part 1
06_02-Make Components Part 2
06_03-Make Part
06_04-Documentation Of MultiSolids
07_01-Sheet Metal Environment
07_02-Sheet Metal Templates
07_03-Sheet Metal Styles
08_01-Face
08_02-Contour Flange
08_03-Contour Roll
08_04-Lofted Flange
08_05-Sheet Metal MultiBody Creation
09_01-Secondary Faces
09_02-Flanges
09_03-Secondary Contour Flanges
09_04-Secondary Contour Rolls
09_05-Sheet Metal MultiBody II
09_06-Folds
09_07-Hems
09_08-Bends
09_09-Bend And Corner Reliefs
10_01-Cuts
10_02-Corner Seams
10_03-Rips
10_04-Unfold And Refold
10_05-Corner Rounds And Chamfers
10_06-Punch Tools
10_07-Creating User Punches
10_08-Sheet Metal MultiBody III
10_09-Working With Mirrored Sheet Metal
10_10-Convert Normal Parts To Sheet Metal
11_01-Flat Pattern Environment
11_02-Orienting Flat Patterns
11_03-Bend Order
11_04-Cosmetic Centerlines
11_05-Exporting Flat Patterns
12_01-Placing Views
12_02-Bend Annotation
12_03-Punch Notes And Tables
13_01-Large Assembly Overview
13_02-Assembly Express Mode
13_03-Large Assembly Drawings
14_01-Limiting Constraints
14_02-Flexible Components
14_03-Motion Constraints
14_04-Transitional Constraints
14_05-UCS Constraint Sets
15_01-Positional Representation Overview
15_02-Create Positional Representations
15_03-Edit Positional Representations
15_04-Positional Representation Drawings
16_01-Uses Of Level Of Detail
16_02-System And User Levels Of Detail
16_03-Working Inside Levels Of Detail
16_04-Nesting Levels Of Detail
16_05-Using Levels Of Detail
16_06-Substitute Levels Of Detail
16_07-Create And Update Substitutes
17_01-Frame Generator Overview
17_02-Create A Frame Skeleton
17_03-Insert Frame Members
17_04-Frame Generator End Treatments Part 1
17_05-Frame Generator End Treatments Part 2
17_06-Frame Generator Reuse And Change Reuse
17_07-Frame Analysis
17_08-Frame Generator Bill Of Materials And Drawings
18_01-Weldment Environment
18_02-Weldment Preparations
18_03-Assembly Welds Part 1
18_04-Assembly Welds Part 2
18_06-Weldment Documentation
19_01-Wrap Up
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