1_1_Light_Fundamentals
1_2_BSDF (Bi-directional Scattering Distribution Functions) shading characteristics
1_3_Photography_Examples
2_1_Basic_Shading_Models
2_2_Shader_Math
3_1_ v-ray mtl 1
3_2_ v-ray mtl 2
3_3_v-ray mtl interpolation
3_4_v-ray mtl artifacts and the rayswitch environment shader
3_5_HDR image adjustments
1_1_Fundamentals of HDR photography
1_2_Shooting combining HDR images and mapping formats
1_3_Stitching and converting between formats
1_4_Nuke conversions for HDR panoramic images
1_5_ PTgui for panoramic images
1_6_ Maya and Softimage panoramic images
2_1_ arealights 101
2_2_IES lights
2_3_dome lights
2_4_ geo lights
3_1_Material wrapper part 1
3_2_Material wrapper part 2
3_3_Material wrapper part 3 (Softimage)
1_1_GI_intro
2_1_GI_irradiance
3_1_GI_occ
4_1_GI_irrad_B
5_1_GI_irrad_C
5_2_skyLight_portal
5_3_Light cache
5_4_Progressive path tracing
5_5_ GI Light Cache and Irradiance maps (as well as some shader settings)
5_6_I maps 01 (static objects)
5_7_ GI maps 02 (moving objects)
7_1_Advanced maps (light cache and irradiance maps)
7_2_Advanced maps (camera paths in Maya)
passes 01 – script review with a focus on ligh.flv
passes 02 – using the point position and norma.flv
passes 03 – integrating volume light and depth.flv
passes 04 – lens distortion chromatic aberrati.flv
passes 05 – ambient occlusion as a light sourc.flv
passes 06 – gizmos Nuke source files and relat.flv
Video 1 – separating environment and geometry .flv
Video 2 – some extra content from other produc.flv
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