001 Welcome
002 Using the exercise files
003 Using Preview windows
004 Setting Material Editor options
005 Creating multiple view tabs
006 Storing materials in sample slots
007 Layout and select commands
008 Understanding XREFs and materials
009 Rendering the Physical Material in ART
010 Balancing reflections with roughness
011 Adjusting metalness and reflection color
012 Using IOR to control reflectance
013 Setting a custom reflectance function
014 Stretching highlights with Anisotropy
015 Understanding the bump channel
016 Adding a clear coat
017 Controlling physical transparency
018 Tinting with transparency depth
019 Backlighting with thin-walled translucency
020 Subsurface scattering for physical translucency
021 Light emission from a surface
022 Future-proofing material presets
023 Layering and masking with a composite map
024 Color adjustment with a color correction map
025 Preparing for baking
026 Applying ambient occlusion
027 Baking maps with Render to Texture
028 RGB curves adjustment with an output map
029 Mapping a gradient ramp
030 Procedural mapping with a substance map
031 Simulating relief detail with a normal bump map
032 Deforming surfaces with a displacement map
033 Combining maps with an RGB multiply map
034 Next steps
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