001 Welcome
002 Exercise files
003 Getting started
004 Duik interface and preferences
005 What are inverse kinematics and rigging_
006 Introduction to IK rigging
007 Effects panel options for the IK control layer
008 Character design examples
009 Autorig interface
010 Character prep and naming body parts
011 Assigning body parts
012 Rig controllers and Effects panel options
013 Adding puppet pins to a morph character
014 Creating bones from puppet pins
015 Autorig bones for a full character rig
016 IK goal
017 Bezier IK
018 Rotation Morph
019 Zero object
020 List
021 Measure
022 Lock property
023 Rename
024 Replace
026 Walk cycle poses
027 Animating a walk cycle
028 Looping a walk cycle
029 Automation menu overview
030 Wiggle
031 Swing
032 Spring
033 Blink
034 Orient to path
035 Wheel
036 Lens
037 Move away
038 Distance link
039 Exposure
040 Paint rigging and paint group
041 Randomize
042 Time remap
043 Automation on character rig - Challenge
044 Automation on character rig - Solution
045 Animation menu overview
046 Keyframe type buttons
047 Influence and speed controls
048 Spatial interpolation buttons
049 Morpher tool
050 Copy animation and Paste animation tools
051 Controllers
052 Import rig in comp
053 Using the Cel animation tool overview
054 Creating and drawing on a new cel
055 Creating cel animation with the onion skin
056 Animating on multiple cels
057 Looping cel animation
058 Camera menu overview
059 Control Cam
060 Scale Z-Link
061 2D Multiplane
062 Next steps
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