001 Welcome
002 Using the exercise files
003 What you should know before watching this course
004 Basic interface options and shortcuts in Blender
005 Setting up image planes
006 Blocking out the leg
007 Adding the mirror modifier
008 Adding edge loops and smoothing
009 Blocking out the chest and hips
010 Blocking out the arms
011 Blocking in the back and neck
012 Blocking out the hands and duplicate fingers
013 Blocking out the hooves
014 Using Dyntopo in sculpting mode to make a base mesh on the head
015 Using retopo to make the head base - Part 1
016 Using retopo to make the head base - Part 2
017 Adjusting the low-poly head mesh
018 Adding horns to the character
019 The multiresolution modifier
020 Setting up the sculpt menu
021 Laying down clay strips to define form in the body
022 Sculpting the hands
023 Finishing the hand and sculpting the head
024 Duplicating the mesh and creating low and high variations
025 Reducing the polygon levels
026 Cleaning up the scene
027 Creating an accessory for the minotaur
028 Using the Relax add-on script
029 Overview of Blender unwrapping basics - Part 1
030 Overview of Blender unwrapping basics - Part 2
031 Combining the UV elements into one UV space
032 Exporting the models
033 Baking normal maps in xNormal
034 Applying normal maps
035 Overview of the texture paint mode and brushes
036 Painting the figure base colors
037 Painting the figure details
038 Reviewing the final painting details
039 Goodbye
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