001 Welcome
002 What to know
003 Exercise files
004 Concept frames or inspiration
005 Layout geometry in Clarisse
006 Layout importance and set breakup
007 Import and separate geometry in ZBrush
008 Renaming geometry
009 Creating a top-down render
010 Import into World Machine
011 Creating nodes in World Machine
012 Adjusting height and resolution
013 Using erosion in World Machine
014 Adding color to erosion
015 Mesh and texture output
016 Advanced macros
017 Rendering through tiled output
018 Converting files to use with Clarisse
019 Import OBJs into Clarisse
020 Setting up Lookdev
021 Shader creation using textures and masks
022 Creating a layered shader
023 Creating a rock and sand shader
024 Creating the final layout
025 Projection setup
026 Creating render layers
027 Resolution
028 Key art - Paint setup
029 Key art - Creating a haze
030 Key art - Sky setup
031 Key art - Painting the sky
032 Key art - Painting the mountain
033 Key art - Final touches
034 Exporting layers
035 Importing layers into Nuke
036 Shuffle node and scene setup
037 Projection
038 Compositing
039 Rendering
040 Final render
041 Next steps
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