01 - Course Overview - Course Overview
02 - Create and Import 3D Geometry - 3D Viewer and Geometry Creation
03 - Create and Import 3D Geometry - Base Components of a 3D System
04 - Create and Import 3D Geometry - Import 3D Objects and Layout Objects
05 - Create and Import 3D Geometry - Work with Mulitple Objects
06 - Create and Import 3D Geometry - Working with Cameras
07 - Create and Import 3D Geometry - Animate 3D Objects
08 - Create and Import 3D Geometry - Export 3D Objects and Cameras
09 - Lighting and Shading - Create a Spot Light
10 - Lighting and Shading - Create a Point Light
11 - Lighting and Shading - Create a Directional Light
12 - Lighting and Shading - Phong Material and Textures
13 - Lighting and Shading - Balance all the Lights and Tweak Shaders
14 - Lighting and Shading - Rayrender and Ambiant Occlusion Shader
15 - Work with 3D Outputs - RayRender AOVs
16 - Work with 3D Outputs - Zdefocus and Macro-shot Style
17 - Work with 3D Outputs - Chromatic Abberation
18 - Work with 3D Outputs - Vignette and Blur
19 - Work with 3D Outputs - Motion Blur and Sample Settings
20 - Work with 3D Outputs - Final Render Settings
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