01 - Course Overview - Course Overview
04 - Discussing the Workflow and Removing Artifacts from the Plate - Camera-tracking the Shot
06 - Relighting the Stadium - Generating Point Pass and Normal Pass
07 - Relighting the Stadium - Setting up a Shot Grade and Creating Data Streams
08 - Relighting the Stadium - Setting up NUKE Lights for Outside Wall of the Stadium
09 - Relighting the Stadium - Adding More Lights and Refining Them with Roto Shapes
10 - Relighting the Stadium - Setting up Spot Lights for the Interior of the Stadium
11 - Relighting the Stadium - Finishing the Lights and Applying Lens Effects
12 - Compositing CG Flood Lights and 3D Text into the Plate - Layout 3D Flood Lights into the Scene
14 - Compositing CG Flood Lights and 3D Text into the Plate - Creating Tracks for Volumetric Lights
15 - Compositing CG Flood Lights and 3D Text into the Plate - Creating Volumetric Lights
16 - Compositing CG Flood Lights and 3D Text into the Plate - Compositing 3D Text into the Plate
17 - Adding Crowd and Digital Screens to the Plate - Adding Crowd and Digital Screens to the Plate
18 - Adding Crowd and Digital Screens to the Plate - Adding Camera Flashes in the Crowd Texture
19 - Adding Crowd and Digital Screens to the Plate - Masking out Crowd and Integrating It Further
20 - Adding Crowd and Digital Screens to the Plate - Adding Digital Screens
21 - Adding Crowd and Digital Screens to the Plate - Finishing Digital Screens
22 - Adding Crowd and Digital Screens to the Plate - Final Color Correction and Rendering the Shot
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