1_平面着色器介绍(1_flatShaderIntroduction)
1_平面着色器理论(1_flatShaderTheory)
1_实用的平面着色器(1_flatShaderPractical)
2_兰伯特介绍(2_lambertIntro)
2_兰伯特理论(2_lambertTheory)
2_兰伯特实用(2_lambertPractical)
3_镜面的介绍(3_specularIntro)
3_镜面反射理论(3_specularTheory)
3_镜面实用(3_specularPractical)
4_rim 公司介绍(4_rimIntro)
4_rim 理论(4_rimTheory)
4_rim 实用(4_rimPractical)
5_多个灯简介(5_multipleLightsIntro)
5_多个灯理论(5_multipleLightsTheory)
5_多个灯实用(5_multipleLightsPractical)
6_纹理介绍(6_texturesIntro)
6_纹理理论(6_texturesTheory)
6_实用的纹理(6_texturesPractical)
7_正常的地图介绍(7_normalMapIntro)
7_正常映射理论(7_normalMapsTheory)
7_正常映射现实(7_normalMapsPractical)
8_更多地图介绍(8_additionalMapsIntro)
8_额外的映射理论(8_additionalMapsTheory)
8_更多地图实用(8_additionalMapsPractical)
9_性能简介(9_performanceIntro)
9_性能理论(9_performanceTheory)
9_性能实用(9_performancePractical)