01 - 课程概述(01 - The Course Overview)

02 - Getting Started – Unity and Projects

03 - 项目和项目文件夹(03 - Projects and Project Folders)

04 - 导入资源(04 - Importing Assets)

05 - 启动一级(05 - Starting a Level)

06 - 变换与导航(06 - Transformations and Navigation)

07 - 场景构建(07 - Scene Building)

08 - 灯光与天空(08 - Lighting and Sky)

09 - 游戏测试和游戏选项卡(09 - Play Testing and the Game Tab)

10 - 加水面(10 - Adding a Water Plane)

11 - 加币收集(11 - Adding a Coin to Collect)

12 - 铸造硬币材料(12 - Creating a Coin Material)

13 - C# 统一脚本(13 - C# Scripting in Unity)

14 - 点数硬币(14 - Counting Coins)

15 - 收集硬币(15 - Collecting Coins)

16 - 硬币与Prefabs(16 - Coins and Prefabs)

17 - 计时器和倒计时(17 - Timers and Countdowns)

18 - 庆典和烟花!(18 - Celebrations and Fireworks!)

19 - 游戏测试(19 - Play Testing)

20 - 建立游戏(20 - Building the Game)

21 - 从太空射手开始(21 - Getting Started with a Space Shooter)

22 - 创建播放器对象(22 - Creating a Player Object)

23 - 玩家输入(23 - Player Input)

24 - 配置游戏摄像机(24 - Configuring the Game Camera)

25 - 边界锁定(25 - Bounds Locking)

26 - 健康(26 - Health)

27 - 死亡与粒子(27 - Death and Particles)

28 - 敌人(28 - Enemies)

29 - 敌人产卵(29 - Enemy Spawning)

30 - 枪炮炮塔(30 - Guns and Gun Turrets)

31 - 弹药预制件(31 - Ammo Prefabs)

32 - 弹药产卵(32 - Ammo Spawning)

33 - 用户控件(33 - User Controls)

34 - Scores and Scoring – UI and Text Objects

35 - Working with Scores – Scripting with Text

36 - 抛光太空游戏(36 - Polishing the Space Game)

37 - 测试诊断(37 - Testing and Diagnosis)

38 - 建筑空间游戏(38 - Building - Space Game)

39 - A 2D Adventure – Getting Started

40 - 导入资源(40 - Importing Assets)

41 - Creating an Environment – Getting Started

42 - 环境物理学(42 - Environment Physics)

43 - 创建玩家(43 - Creating a Player)

44 - 脚本播放动作(44 - Scripting the Player Movement)

45 - 优化播放器(45 - Optimization the Player)

46 - 移动平台(46 - Moving Platforms)

47 - Creating Other Scenes – Levels 2 and 3

48 - 杀伤区(48 - Kill Zones)

49 - UI健康栏(49 - The UI Health Bar)

50 - 弹药和危险品(50 - Ammo and Hazards)

51 - 炮塔弹药(51 - Gun Turrets and Ammo)

52 - NP CS与任务(52 - NPCs and Quests)

53 - 入门(53 - Getting Started)

54 - 地形构造(54 - Terrain Construction)

55 - 导航与导航网格(55 - Navigation and Navigation Meshes)

56 - 创建一个@(56 - Building an NPC)

57 - 创建巡逻NPCS(57 - Creating Patrolling NPCs)

58 - Enemy AI – Range of Sight

59 - 有限状态机综述(59 - An Overview of Finite-State Machines)

60 - 巡逻状态(60 - The Patrol State)

61 - 追逐状态(61 - The Chase State)

62 - 进攻状态(62 - The Attack State)

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  • Unity3D : Unity3D
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