01_介绍和项目概述(01_Introduction_and_project_overview)

02_项目创建和设置(02_Project_creation_and_setup)

03_利用选择组(03_Utilizing_selection_groups)

04_选择创建组为原色领域的(04_Selection_group_creation_for_primary_color_areas)

05_画为原色领域上的基地纹理(05_Painting_a_base_texture_for_primary_color_areas)

06_画小的细节,我们小学配色方案(06_Painting_smaller_details_for_our_primary_color_scheme)

07_放下基地中学配色方案(07_Laying_down_a_base_for_the_secondary_color_scheme)

08_变形机器人脚下踩(08_Texturing_tread_for_our_robots_feet)

09_添加基本的纹理,为我们的机器人金色的镶边(09_Adding_base_texture_for_our_robots_gold_trim)

10_添加基本的纹理,为我们的机器人镀铬装饰(10_Adding_base_texture_for_our_robots_chrome_trim)

11_添加基纹理机械的详细信息(11_Adding_base_texture_for_mechanical_details)

12_喷漆机器人 rea 弥漫性和发射纹理(12_Painting_diffuse_and_emissive_textures_for_the_robots_rea)

13_整理过基地的漫射纹理(13_Finishing_off_base_diffuse_texture)

14_颜色校正和添加变化到蓝色基地 te(14_Color_correcting_and_adding_variation_to_the_blue_base_te)

15_向机器人添加防锈和流体的磨损(15_Adding_rust_and_fluid_wear_to_the_robot)

16_添加控制面板详图(16_Adding_panel_detail)

17_磨损的纹理添加到的黄金和铬的领域(17_Adding_worn_texture_to_the_gold_and_chrome_areas)

18_绘画污垢通(18_Painting_a_dirt_pass)

19_绘画贴花和弥漫性润色(19_Painting_decals_and_diffuse_touch_up)

20_创建一张凹凸贴图(20_Creating_a_bump_map)

21_镜面的细化(21_Specular_refinement)

22_出口 Ptex 纹理映射(22_Exporting_Ptex_texture_maps)

专辑分类:

  • 其他软件教程 : MARI
  • 文件总数:22
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  • 教程简介:

    When it comes to creating textures for a project, sometimes UV maps just aren’t available for an asset. Ptex provides a wonderful solution to this problem by allowing us to paint textures on each face without the use of UVs. In addition, MARI 2.0’s true layer-based painting workflow makes creating these textures an absolute joy. To get started with this project we will learn how to create our Ptex project in MARI using an existing .obj file. From here we will begin the process of creating selection groups to help us target areas for paint. Next we will gradually work though both base textures and eventually some wonderful details for our robot. Along the way, we will learn about various workflow tips and tricks for working in MARI 2.0 including setting up channels for each of our texture maps, painting with images and both projection and layer masking. We will really flex MARI’s new layer system in this training, and utilize not only procedural layers and adjustment layers but also mask groups. After going through this tutorial, not only will you have a fully textured asset but you will also have learned a good deal about the powerful features that have been packed into MARI 2.0.