01 - 课程概述(01 - Course Overview)
02 - 创建并导入自顶向下的布局(02 - Create and Import a Top-down Layout)
03 - 使用统一原语构建布局(03 - Build Layout with Unity Primitives)
04 - 创建表示交互的预制件, 收藏品, 敌人(04 - Create Prefabs Representing Interactions, Collectables, and Enemies)
05 - 在Whitebox中放置预制件(05 - Place Prefabs in the Whitebox)
06 - 带默认FPS控制器的起搏标度和迭代测试(06 - Test with Default FPS Controller for Pacing_Scaling and Iterate)
07 - 导入模型与纹理(07 - Importing Models and Textures)
08 - 用艺术取代Whitebox(08 - Replacing Whitebox with Art)
09 - 创造粒子效应和照明(09 - Creating Particle Effects and Lighting)
10 - 音频输入与连接(10 - Importing and Linking Audio)
11 - 设计一个@(11 - Designing a Character Controller)
12 - 用导航网移动(12 - Character Movement with Navmesh)
13 - 用户输入(13 - User Input)
14 - 用户输入控制器支持(14 - User Input Controller Support)
15 - 简单远程攻击(15 - Simple Ranged Attack)
16 - 选择有意义的交互(16 - Choosing Meaningful Interactions)
17 - 可收集对象(17 - Collectable Objects)
18 - 敌人掉下赃物(18 - Enemies Drop Loot)
19 - 钥匙与锁(19 - Key and Lock)
20 - 达到水平的尽头(20 - Reach the End of the Level)
21 - 设计UI(21 - Designing the UI)
22 - 启动屏幕(22 - Start Screen)
23 - 平视显示器(23 - Heads up Display)
24 - 输赢屏幕(24 - Win and Lose Screens)
25 - 期末复习(25 - Final Review)
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