C4D核心技能终极训练视频教程
C4D核心技能终极训练视频教程第一季
C4D核心技能终极训练视频教程第二季
C4D核心技能终极训练视频教程第三季
C4D核心技能终极训练视频教程第四季
C4D核心技能终极训练视频教程第五季
C4D核心技能终极训练视频教程第六季
C4D核心技能终极训练视频教程第七季
C4D核心技能终极训练视频教程第八季
C4D中RealFlow高阶流体模拟特效视频教程
C4D中Vray真实渲染技术视频教程

01 - 课程概述-课程概述(01 - Course Overview - Course Overview)

02 - 设置初始照明和相机-准备纹理(02 - Setting up Initial Lighting and Cameras - Preparing for Texturing)

03 - 设置初始照明和摄像机-设置场景摄像机(03 - Setting up Initial Lighting and Cameras - Setting the Scene Camera)

04 - 设置初始照明和相机-创建灯光(04 - Setting up Initial Lighting and Cameras - Creating Lights)

05 - 设置初始照明和摄像机-向场景添加触摸(05 - Setting up Initial Lighting and Cameras - Adding Touches to the Scene)

06 - 地板铺装模型——地板铺装造型(06 - Modeling the Floor Planks - Modeling the Floor Planks)

07 - 地板铺装建模-地板纹理的制作(07 - Modeling the Floor Planks - Preparing the Floor Texture)

08 - 地板铺装模型-地板纹理化(08 - Modeling the Floor Planks - Texturing the Floor)

09 - 地板铺装模型——地板纹理的细化(09 - Modeling the Floor Planks - Refining the Floor Texture)

10 - 装饰房间-纹理建筑元素(10 - Texturing the Room - Texturing the Architectural Elements)

11 - 装饰房间-整理建筑纹理(11 - Texturing the Room - Finishing the Architectural Texturing)

12 - 纹理表-映射木材纹理到一个侧表(12 - Texturing the Tables - Mapping a Wood Texture to a Side Table)

13 - 纹理桌面-提炼木材和金属材料(13 - Texturing the Tables - Refining the Wood and Metal Materials)

14 - 织构织物-展开毯子(14 - Texturing the Fabrics - Unwrapping the Blanket)

15 - 织构织物-织毯(15 - Texturing the Fabrics - Texturing the Blanket)

16 - 沙发的变形——沙发的变形(16 - Texturing the Sofa - Texturing the Sofa)

17 - 整理沙发-展开垫子(17 - Texturing the Sofa - Unwrapping the Cushion)

18 - 贴花沙发——贴身坐垫(18 - Texturing the Sofa - Texturing the Cushion)

19 - 装饰沙发-装饰窗帘和地毯(19 - Texturing the Sofa - Texturing the Curtains and Rug)

20 - 纹理胸部-展开胸部(20 - Texturing the Chest - Unwrapping the Chest)

21 - 纹理胸部-解开更多的胸部(21 - Texturing the Chest - Unwrapping More of the Chest)

22 - 纹理胸部-纹理胸部(22 - Texturing the Chest - Texturing the Chest)

23 - 胸部塑形胸部(23 - Texturing the Chest - Finishing the Chest)

24 - 贴花配件-贴图小配件(24 - Texturing the Accessories - Texturing Smaller Accessories)

25 - 织构附件-展开和变形书籍(25 - Texturing the Accessories - Unwrapping and Texturing the Books)

26 - 织构配件-创建铬材料(26 - Texturing the Accessories - Creating a Chrome Material)

27 - 整理配件-整理配件(27 - Texturing the Accessories - Finishing the Accessories)

28 - 调整和设置最终渲染-分析测试渲染(28 - Making Adjustments and Setting up the Final Render - Analyzing the Test Render)

29 - 调整和设置最终渲染调整和添加环境遮挡(29 - Making Adjustments and Setting up the Final Render - Tweaks and Adding Ambient Occlusion)

30 - 调整和设置最终渲染-继续调整场景(30 - Making Adjustments and Setting up the Final Render - Continuing to Tweak the Scene)

31 - 调整和设置最终渲染-排除光和更高渲染设置(31 - Making Adjustments and Setting up the Final Render - Excluding Light and Higher Render Settings)

32 - 调整和设置最后的渲染-添加折痕沙发(32 - Making Adjustments and Setting up the Final Render - Adding Creases to the Sofa)

33 - 调整和设置最终渲染-最终改变场景(33 - Making Adjustments and Setting up the Final Render - Final Changes to the Scene)

34 - 将渲染转移到PS图象处理软件中进行最终的编辑-最终渲染设置(34 - Transferring the Render into Photoshop for the Final Edit - Final Render Settings)

35 - 将渲染转移到PS图象处理软件中进行最终编辑-设置多通道(35 - Transferring the Render into Photoshop for the Final Edit - Setting up Multipass)

36 - 转移渲染到PS图象处理软件的最终编辑-工作通过渲染通行证(36 - Transferring the Render into Photoshop for the Final Edit - Working Through the Render Passes)

37 - 将渲染转移到PS图象处理软件中,以便对原始渲染进行最终的编辑调整。(37 - Transferring the Render into Photoshop for the Final Edit - Making Adjustments to the Raw Render)

38 - 将渲染转移到PS图象处理软件中以进行最终图像的编辑调整(38 - Transferring the Render into Photoshop for the Final Edit - Making Adjustments to the Final Image)

C4D样条线使用技术训练视频教程

01 - 课程概述(01 - Course Overview)

02 - 样条的解剖(02 - The Anatomy of Splines)

03 - 样条类型(03 - Spline Types)

04 - 中间点(04 - Intermediate Points)

05 - 糖果包装模型(05 - Modeling a Candy Wrapper)

06 - 样条对象概述(06 - Spline Objects Overview)

07 - 创建一个车轮(07 - Creating a Cartwheel)

08 - 向车轮增加细节(08 - Adding Detail to the Cartwheel)

09 - 向车轮添加材料和照明(09 - Adding Materials and Lighting to the Cartwheel)

10 - 项目简介(10 - Introduction to the Project)

11 - 创建参考平面(11 - Creating a Reference Plane)

12 - 利用车床对象建模连接器(12 - Modeling the Connector with the Lathe Object)

13 - 用扫掠物体模拟钨(13 - Modeling the Tungsten with the Sweep Object)

14 - 线程建模(14 - Modeling the Thread)

15 - 玻璃灯泡的建模与织构(15 - Modeling and Texturing the Glass Bulb)

16 - 在灯笼上点燃灯泡(16 - Lighting the Lightbulb on a Limbo)

17 - 使用车床对象(17 - Using the Lathe Object)

18 - 使用挤压物体(18 - Using the Extrude Object)

19 - 使用LOFT对象和横断面工具(19 - Using the Loft Object and Cross Section Tool)

20 - 使用扫描对象(20 - Using the Sweep Object)

21 - 建模钥匙链-浮子(21 - Modeling a Keychain - the Floater)

22 - 建模钥匙链-钥匙环(22 - Modeling a Keychain - the Keyring)

23 - 建模钥匙链-钥匙(23 - Modeling a Keychain - the Key)

24 - 使用样条掩码对象(24 - Using the Spline Mask Object)

25 - 使用Connect对象(25 - Using the Connect Object)

26 - 使用元语言(26 - Using the Metaball)

27 - 创建具有连接对象的计算器(27 - Creating a Calculator with Connect Objects)

28 - 手建模(28 - Modeling Hands)

29 - 闹钟本体建模(29 - Modeling the Alarm Clock Body)

30 - 动动双手(30 - Animating the Hands)

31 - 静脉建模(31 - Modeling the Vein)

32 - 建立血细胞(32 - Setting up the Bloodcells)

33 - 对相机进行动画处理(33 - Animating the Camera)

34 - 建立动力学(34 - Setting up the Dynamics)

35 - 材料与照明(35 - Materials and Lighting)

36 - 鬼魂模型(36 - Modeling the Ghost)

37 - 点层次变形(37 - Point Level Morphing)

38 - 动画纹理(38 - Animating the Textures)

C4D与AE抽象概念艺术设计大师级视频教程
1-入门(1-Getting Started)

指导结论作业(Guidance-Conclusion-Homework)

指导结论洞察力(Guidance-Conclusion-Insight)

旅行灰作业(Journey-Ash"s Homework)

艾熙之旅(Journey-Ash"s Journey)

彼得的家庭作业(Journey-Peter"s Homework)

彼得之旅(Journey-Peter"s Journey)

档案十一月18 2016(Archive-November 18 2016)

档案十月20 2016(Archive-October 20 2016)

指导介绍-1-遇见Michael Rigley(Guidance-Introduction-1-Meet Michael Rigley)

指导介绍-2-课程概述(Guidance-Introduction-2-Course Overview)

指导介绍-3-项目(Guidance-Introduction-3-The Project)

制导程序逻辑-1-这是什么(Guidance-Procedural Logic-1-What Is It)

制导程序逻辑-2-系统对象(Guidance-Procedural Logic-2-System Objects)

制导程序逻辑-3-典型层次(Guidance-Procedural Logic-3-Typical Hierarchies)

制导程序逻辑-4-关键原则(Guidance-Procedural Logic-4-Key Principles)

制导技术-1-自定义C4三维工作空间(Guidance-Technique-1-Customizing the C4D Workspace)

制导技术-2-目标与策略(Guidance-Technique-2-Objective and Strategy)

制导技术-3-建设基础地理(Guidance-Technique-3-Building the Base Geo)

指导创意甲板-1-甲板概况(Guidance-The Creative Deck-1-Deck Overview)

指导创意甲板-2-第一印象(Guidance-The Creative Deck-2-First Impressions)

指导创意甲板-3-引用(Guidance-The Creative Deck-3-Reference)

指导创意甲板-4-叙事与故事板(Guidance-The Creative Deck-4-Narrative and Storyboards)

指导创意甲板-5-样式帧序列签名(Guidance-The Creative Deck-5-Style Frames Sequence Sign-Off)

C4D硬表面建模基础训练视频教程
06_模拟演练_02(06_ModellingWalkthroughs_02)
C4D R18中VFX视觉特效技术视频教程

01 - 欢迎(01 - Welcome)

02 - 这个课程是什么,不是什么(02 - What this course is and is not)

03 - 练习文件(03 - Exercise files)

04 - 什么是VFX(04 - What is VFX)

05 - C是怎样的4VFX艺术家使用的D(05 - How is C4D used by VFX artists)

06 - 工作实例(06 - Examples of work)

07 - 大图概念(07 - Big-picture concepts)

08 - 什么是运动跟踪(08 - What is motion tracking)

09 - 镜头分析(09 - Analyzing the shot)

10 - 建立我们的跟踪项目(10 - Setting up our project for tracking)

11 - 自动跟踪(11 - Automatic tracking)

12 - 手动跟踪(12 - Manual tracking)

13 - 解决3D 相机(13 - Solving the 3D camera)

14 - 增加坐标系(14 - Adding a coordinates system)

15 - 几何解算法(15 - Testing the solve with geometry)

16 - 导入跟踪数据(16 - Importing_exporting the tracked data)

17 - 消除镜头畸变(17 - Removing Lens Distortion)

18 - 解决和保存镜片轮廓(18 - Solving and saving lens profiles)

19 - VFX建模的哲学(19 - The philosophy of VFX modeling)

20 - 导入模型(20 - Importing a model)

21 - 模型层次的清理(21 - Cleaning up a model hierarchy)

22 - 将模型与跟踪场景结合起来(22 - Incorporating a model with a tracked scene)

23 - VFX的基本动画(23 - Basic animation for VFX)

24 - 操作关键帧和曲线(24 - Manipulating keyframes and curves)

25 - 材料概论(25 - Introduction to materials)

26 - 申请材料(26 - Applying materials)

27 - 创造闪亮的材料(27 - Creating a shiny material)

28 - 折射材料的制作(28 - Creating a refractive material)

29 - 制造位移材料(29 - Creating a displaced material)

30 - 使用纹理管理器(30 - Working with the Texture Manager)

31 - VFX照明概述(31 - Overview of VFX lighting)

32 - 与C一起工作4灯光与阴影(32 - Working with C4D lights and shadows)

33 - 天空物体照明(33 - Lighting with Sky objects)

34 - 与GI一起工作(34 - Working with GI)

35 - 使用相机校准标签(35 - Using the Camera Calibration tag)

36 - 增加几何和投影纹理(36 - Adding geometry and projected textures)

37 - 投影人烘焙贴图(37 - Baking textures with Projection Man)

38 - PS图象处理软件中的纹理清理(38 - Cleaning up textures in Photoshop)

39 - 与物理天空重合(39 - Relighting with Physical Sky)

40 - 动画摄影机(40 - Animating a camera)

41 - 再应用透镜畸变(41 - Reapplying lens distortion)

42 - 什么是VFX合成(42 - What is VFX compositing)

43 - 设置多遍渲染器(43 - Setting up multipass renders)

44 - 准备采取(44 - Preparing takes)

45 - 令牌渲染(45 - Rendering with tokens)

46 - 合成多遍渲染(46 - Compositing multipass renders)

47 - 挑战概述(47 - Challenge overview)

48 - 溶液校准与模型(48 - Solution - Calibrate and model)

49 - 解决方案-烘焙纹理和油漆(49 - Solution - Bake textures and paint)

50 - 溶液-光, 渲染, 和完成(50 - Solution - Light, render, and finish)

51 - 接下来的步骤(51 - Next steps)

C4D与AE好莱坞电影片特效制作Logo演绎实例训练视频教程合辑(共72集)
GSG灰猩猩C4D基础入门视频教程合辑
001 电影介绍4D辅导_R10_(001 Intro to Cinema 4D Tutorial_R10_)
003 看电影4D基本工具_R10_(003 Cinema 4D Basic Tools_R10_)
004 在电影中创造DNA链4D_R10_(004 Create a DNA Strand in Cinema 4D_R10_)
005 在C中创建浮动气球动画4D_R10_(005 Create a Floating Balloon Animation In C4D _R10_)
007 电影中的抽象造型4D_R11_(007 Making Abstract Shapes in Cinema 4D _R11_)
010 如何在C中制作光滑的糖果条纹纹理4D(010 How to Make A Glossy Candy Stripe Texture in C4D)
011 如何从C导出场景4D-AE(011 How to Export Your Scene From C4D to AE)
012 如何制作AE和C的地球电波动画4D(012 How to Make A Globe Radio-wave Animation in AE and C4D)
014 在C中粉碎物体4D部分2 灯光纹理与任(014 Shattering an Object in C4D Part 2 Lighting Texturing and Ren)
021 停止时间如何在C中实现矩阵效应4D(021 Stopping Time How to make the Matrix Effect in C4D)
022 电影中NURBS工具的介绍4D(022 Intro to the NURBS Tools in Cinema 4D)
024 如何用C制作级联文本动画4D和AE部分2(024 How to make a Cascading Text Animation With C4D and AE part2)
026 如何制作2010 冬奥会冰块事件保险杠(026 How to Make the 2010 Winter Olympics Ice Cube Event Bumpers p)
031 Reflective and Refractive Glass Block Tutorial Part 2– After_
034 如何实现发现频道再品牌立方体过渡(034 How to make the the Discovery Channel Rebrand Cube Transition)
035(Robert Leger)The Pixels Effect Made Easy With The New Voxel P
037 如何在电影中使用示踪物4D(037 How to use the Tracer Object in Cinema 4D)
038 如何制作樱桃7看电影4D(038 How To Make The Cherry 7up Look With Cinema 4D)
039 如何制作樱桃7看电影4D和AE部分2(039 How To Make The Cherry 7up Look With Cinema 4D and AE Part 2)
044 如何在影院中使用立体照明4D(044 How to use Volumetric Lighting in Cinema 4D)
052 What’s new in Cinema 4D 12 Rigid Body Tags
053 What’s new in Cinema 4D 12 Soft Body Tags
055 What’s new in Cinema 4D 12 Springs
057 如何使用纹理和物体来照亮你的场景_(057 How To use Textures and Objects to Light Your Scene With and_)
060 电影中的克恩与定型4D(060 How to Kern and Set Type In Cinema 4D)
073 Presentation – Lighting In Cinema 4D
078 如何制作AT&电影中的T端标志4D(078 How to Make The AT&T End Tag Logo in Cinema 4D)
080 (Simon)Thinking Particles – TPgroups & Events
081 如何用McGrand Culnor进行随机运动(081 How to get Random Movement with Mograph and Cloners)
082 (Chris)How to use Vertex Maps and Xpresso to make a Growing T
083 如何制作电影中的彩绘壁画4D(083 How to Make A Ribbon Wall Graphic in Cinema 4D)
084 (Simon)Build an Abstract Animation Layer by Layer with Thinki
085 如何制作现代美术馆安装动画_(085 How To Make A Modern Art Gallery Installation Animation With_)
086 使用弯曲变形器(086 Using the Bend Deformer)
087 如何在电影中建模和挤出狗的标签4D(087 How To Model and Extrude Dog Tags In Cinema 4D)
088 电影中的头发4D(088 Intro to Hair in Cinema 4D)
089 如何使用动态, 粒子发射器, 不同相机_(089 How To Use Dynamics, Particle Emitters, and Different Camera_)
090 (Robert )Cinema 4D Reel Intro Animation Breakdown
091 What’s New In Cinema 4D 13
092 看电影4纹理提示与技巧(092 Cinema 4D Texture Tips and Tricks)
093 (Simon)Surface Deformer Tutorial
094 胀形变形器(094 Bulge Deformer)
098 如何粉碎电影中的物体4没有任何插件(098 How To Shatter An Object In Cinema 4D Without Any Plugins)
103 (Chris)Intro to Modeling In C4D Part 2a Extrude
105 热力学与新动力学(105 Modynamics VS New Dynamics)
108 最好的电影院4曾经的D教程(108 The Best Cinema 4D Tutorial Ever)
110 (Chris)4 Different Ways to Make A Dynamic Chain in C4D
112 (Chris)How to Use Sketch & Toon with Particles in C4D
114 (Chris)Intro to Xpresso in Cinema 4D
116 如何在电影中添加焦散4D(116 How to Add Caustics In Cinema 4D)
120 看电影4D后效教程等离子电视(120 Cinema 4D to After Effects Tutorial Plasma TV)
122 如何在C中制作动画标题序列4D和AE(122 How to Make An Animated Title Sequence in C4D and AE)
123 (Chris)Intro to UVs in BodyPaint
125 无缝循环动画部分基础1(125 Basics of Seamless Looping Animation Part 1)
126 (Chris)Explode and Shatter With C4D And Cloth Dynamics
128 (Chris)How to Build A Brick Road And Other Texture Ramblings
129 (Simon)How To Use Thinking Particles & Mograph Together
130 (Chris)How to Model a Birthday Cupcake In Cinema 4D
131 (Chris)How to Make Interesting Water Shapes Using Caustics an
132 (Chris)Cinema 4D Dynamics Connector Series Hinge
133 (Chris)Cinema 4D Dynamics Connector Series Cardan
134 (Chris)Using Form 2.0 with Cinema 4D
135 (Chris)Cinema 4D Dynamics Connector Series Tank Treads
138 GI动画预设调整设置与管理(138 GI Animation Preset Adjusting Settings and Managing Grain)
139 电影院4绝对初学者D教程(139 The Cinema 4D Tutorial For Absolute Beginners)
140 无性系, 阶跃效应器, 电影的原子阵列教程4D(140 Clones, Step Effector, and Atom Array Tutorial for Cinema 4D)
141 无标记可定制C4标志场景文件(141 GSG Flag Free Customizable C4D Flag Scene File)
143 多边形还原变形效应(143 Polygon Reduction Deformer Effect)
144 用电影和电影制作漩涡4D(144 Make a Swirling Vortex with Mograph and Cinema 4D)
145 电影片断4D与变换(145 Broken Apart Movie Title with Cinema 4D and Transform)
146 用电影把一个物体变成另一个物体4D与变换(146 Turn One Object into another using Cinema 4D and Transform)
148 将对象动画化为电影中的路径或花键4D(148 Animate An Object To A Path Or Spline in Cinema 4D)
149 使用BoOLE对象和MiGror动画实现CU动画(149 Black To White Using Boole Objects and Mograph To Animate Cus)
150 完全动态爆裂爆米花教程(150 Fully Dynamic Popping Popcorn Tutorial)
152 用电影制作棒球介绍4D与物理渲染器(152 Make a Baseball Intro with Cinema 4D and Physical Renderer)
154 电影中塑性变形的厢式货车4D(154 Smash A Van With Plastic Deformation In Cinema 4D)
156 电影中的空气动力学4d r14(156 Aerodynamics in Cinema 4D R14)
157 如何制作南瓜南瓜灯4D(157 How To Make A Jack-O-Lantern Pumpkin In Cinema 4D)
159 用音乐激活音乐-使用电影中的声音效果器4D(159 Animate With Music- Using The Sound Effector in Cinema 4D)
161 电影中的低调4D(161 Getting A Low Poly Look In Cinema 4D)
166 在电影院里种草4使用头发(166 Make Grass in Cinema 4D Using Hair)
168 模型光与动画在电影中的雕塑4D(168 Model Light And Animate A Pin Sculpture In Cinema 4D)
169 着色器选择和音频波形(169 Shader Selections and Audio Waveforms)
171-185

171.电影示踪教程4D(171.Tracer Type Tutorial For Cinema 4D)

172.电影中跌落动态克隆的贴图纹理4D(172.Stick Textures to Fallen Dynamic Clones In Cinema 4D)

173.电影与电影4后效用户D Lite(173.Cineware and Cinema 4D Lite For After Effects Users)

173.电影与电影4电影D4D用户(173.Cineware and Cinema 4D Lite For Cinema 4D Users)

174.模型和动画灯光跟踪电影中的目标4D(174.Model And Animate A Light To Follow A Target In Cinema 4D)

175.质感轻盈,渲染电影中的铁人套装4D(175.Texture Light and Render an Iron Man suit in Cinema 4D)

176.电影催泪效应4D& 后效(176.Paper Tear Effect with Cinema 4D & After Effects)

177.CioWube教程-所有设置的完整演练(177.Cineware Tutorial- Full Walkthrough Of All Settings)

178.添加真实3D型到后效果使用陶瓷和电影(178.Add Real 3D Type To After Effects Using Cineware And Mograph)

179.跟踪A3利用电影拍摄镜头4D及后效(179.Track a 3D Object into Shot Footage Using Cinema 4D and After Effects)

180.导入3D模型使用后效果的陶瓷制品(180.Importing 3D Models into After Effects using Cineware)

181.电影与电影4快速入门教程(181.Cineware and Cinema 4D Lite Quickstart Tutorial)

182.手机软件演示视频(182.Cineware Proxy Demo Video)

183.使用CiNeWiWe和后效将景深添加到复合材料中(183.Add Depth Of Field To Your Composite Using Cineware And After Effects)

184.用电影制作动画新闻保险杠4D与图(184.Create An Animated News Bumper With Cinema 4D and Mograph)

185.电影肖像-使用电影中的位移指南戒指4D(185.Mograph Portraits- Using Rings of Displacement Tutorial in Cinema 4D)

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    001 电影介绍4D辅导_R10_(001 Intro to Cinema 4D Tutorial_R10_)
    003 看电影4D基本工具_R10_(003 Cinema 4D Basic Tools_R10_)
    004 在电影中创造DNA链4D_R10_(004 Create a DNA Strand in Cinema 4D_R10_)
    005 在C中创建浮动气球动画4D_R10_(005 Create a Floating Balloon Animation In C4D _R10_)
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    另附:BBC News 01分 39秒 标清 下载
    014 在C中粉碎物体4D部分2 灯光纹理与任(014 Shattering an Object in C4D Part 2 Lighting Texturing and Ren)
    渲染效果 03秒 标清 下载
    020 如何打造影院动态链4D(020 How to make a Dynamic Chain with Cinema 4D)
    021 停止时间如何在C中实现矩阵效应4D(021 Stopping Time How to make the Matrix Effect in C4D)
    效果渲染 07秒 标清 下载
    022 电影中NURBS工具的介绍4D(022 Intro to the NURBS Tools in Cinema 4D)
    024 如何用C制作级联文本动画4D和AE部分2(024 How to make a Cascading Text Animation With C4D and AE part2)
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    026 如何制作2010 冬奥会冰块事件保险杠(026 How to Make the 2010 Winter Olympics Ice Cube Event Bumpers p)
    031 Reflective and Refractive Glass Block Tutorial Part 2– After_
    034 如何实现发现频道再品牌立方体过渡(034 How to make the the Discovery Channel Rebrand Cube Transition)
    035(Robert Leger)The Pixels Effect Made Easy With The New Voxel P
    037 如何在电影中使用示踪物4D(037 How to use the Tracer Object in Cinema 4D)
    038 如何制作樱桃7看电影4D(038 How To Make The Cherry 7up Look With Cinema 4D)
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    040 (Monkey)Ecko Artifaks Interview With The Monkey
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    052 What’s new in Cinema 4D 12 Rigid Body Tags
    053 What’s new in Cinema 4D 12 Soft Body Tags
    054 What’s new in Cinema 4D 12 Connectors
    055 What’s new in Cinema 4D 12 Springs
    057 如何使用纹理和物体来照亮你的场景_(057 How To use Textures and Objects to Light Your Scene With and_)
    060 电影中的克恩与定型4D(060 How to Kern and Set Type In Cinema 4D)
    073 Presentation – Lighting In Cinema 4D
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    078 如何制作AT&电影中的T端标志4D(078 How to Make The AT&T End Tag Logo in Cinema 4D)
    080 (Simon)Thinking Particles – TPgroups & Events
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    082 (Chris)How to use Vertex Maps and Xpresso to make a Growing T
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    159 用音乐激活音乐-使用电影中的声音效果器4D(159 Animate With Music- Using The Sound Effector in Cinema 4D)
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    168 模型光与动画在电影中的雕塑4D(168 Model Light And Animate A Pin Sculpture In Cinema 4D)
    169 着色器选择和音频波形(169 Shader Selections and Audio Waveforms)
    171-185