01. Introduction and project overview
02. Checking the model"s topology and building core facial joints
03. Setting up joints for the nose, ears, and teeth
04. Mirroring joints in Maya
05. Creating joints for the tongue
06. Creating an alignment tool
07. Creating an alignment tool with Python
08. Controlling the eyes
09. Deforming the eyelids
10. Connecting the facial skeleton to the character"s body and skinning the face
11. Refining skin deformations
12. Squashing and stretching the mouth
13. Finishing our squash and stretch system for the mouth
14. Progress check deformations
15. Rigging the eyebrows
16. Creating a system to drive the deformations of the eyebrows
17. Creating a system that will deform the eyebrow geometry
18. Creating Blend Shapes for brow deformations
19. Mirroring Blend Shapes
20. Creating a Blend Shape-mirroring tool with Python
21. Finishing the setup of our eyebrow targets
22. Deforming the hair
23. A fast and effective way of simulating fleshy eyes
24. A flexible neck rig
25. Setting up a neck control
26. Controlling the character"s head
27. Twisting the neck
28. Dynamically parenting the head control
29. Creating a jaw control
30. Driving the brows
31. Finishing our brow rig
32. Adding ear controls
33. Controlling the nose
34. Controlling the tongue
35. Finishing our tongue controls
36. Teeth controls
37. Eye controls
38. Dynamically parenting the eye controls to follow the character"s head
39. Wrapping up our work on the eyelids
40. Hair controls
41. Creating phonemes for facial animation
42. Mirroring our phoneme and exploring other facial shapes
43. Creating a facial GUI
44. Connecting our facial shapes to the GUI
45. Finalizing the rig
46. Attaching objects to a deforming model
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