Digital Tutors - Blend Shape-Based Facial Rigging in Maya

01. Introduction and project overview

02. Checking the model"s topology and building core facial joints

03. Setting up joints for the nose, ears, and teeth

04. Mirroring joints in Maya

05. Creating joints for the tongue

06. Creating an alignment tool

07. Creating an alignment tool with Python

08. Controlling the eyes

09. Deforming the eyelids

10. Connecting the facial skeleton to the character"s body and skinning the face

11. Refining skin deformations

12. Squashing and stretching the mouth

13. Finishing our squash and stretch system for the mouth

14. Progress check deformations

15. Rigging the eyebrows

16. Creating a system to drive the deformations of the eyebrows

17. Creating a system that will deform the eyebrow geometry

18. Creating Blend Shapes for brow deformations

19. Mirroring Blend Shapes

20. Creating a Blend Shape-mirroring tool with Python

21. Finishing the setup of our eyebrow targets

22. Deforming the hair

23. A fast and effective way of simulating fleshy eyes

24. A flexible neck rig

25. Setting up a neck control

26. Controlling the character"s head

27. Twisting the neck

28. Dynamically parenting the head control

29. Creating a jaw control

30. Driving the brows

31. Finishing our brow rig

32. Adding ear controls

33. Controlling the nose

34. Controlling the tongue

35. Finishing our tongue controls

36. Teeth controls

37. Eye controls

38. Dynamically parenting the eye controls to follow the character"s head

39. Wrapping up our work on the eyelids

40. Hair controls

41. Creating phonemes for facial animation

42. Mirroring our phoneme and exploring other facial shapes

43. Creating a facial GUI

44. Connecting our facial shapes to the GUI

45. Finalizing the rig

46. Attaching objects to a deforming model

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  • Digital Tutors - Blend Shape-Based Facial Rigging in Maya
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