01. Introduction and project overview_www.爱给aigei.org
02. Working faster by taking the time to customize 3ds Max
03. Creating a Flexi system for spines and necks
04. Setting up a Spline IK system for our Flexi rig and organizing the scene
05. Setting up the Flexi system"s envelope objects
06. Finishing the Flexi system"s envelope objects
07. Adding animation controls to the Flexi System
08. Starting the advanced twist control for the Flexi system
09. Controlling the twisting behavior of the Flexi rig"s up vector objects
10. Completing the Flexi rig"s twist system
11. Connecting the Flexi rig"s envelope objects to its twist rig
12. Cleaning up and exporting the Flexi system
13. Utilizing our Flexi system for the vertebrae
14. Adding bones for the hind legs
15. Creating toe bones
16. Finishing the toe bones_www.爱给aigei.org
17. Adding bones for the front legs and scapulas
18. Setting up bones for the fingers
19. Finishing the finger bones
20. Rigging the tail
21. Creating bones for the head and ears
22. Connecting a Flexi system to the creature"s neck
23. Connecting the neck to the spine
24. Creating a global control
25. Skinning the creature
26. Skinning techniques
27. Using a custom muscle to hold volume in the deltoids
28. Completing the installation of the left shoulder"s muscle
29. Mirroring the muscle
30. Skinning to the muscle objects
31. Adding envelope objects to jiggle the thigh muscles
32. Adding IK systems
33. Designing controls for the pelvis and thorax
34. Connecting the Flexi systems to our vertebrae controls
35. Center-of-gravity control
36. Controlling the head_www.爱给aigei.org
37. Driving the ears
38. Wrapping up our ear controls
39. Adding controls for the scapulas
40. Jiggle controls
41. Scaling the envelope object connected to the thigh
42. Setting up control objects for the tail
43. Driving the transformations of the tail bones
44. Attaching our tail rig to follow the pelvis
45. Creating leg controls
46. Controlling the knees and setting up our paw roll systems
47. Finishing our paw roll systems
48. Adding toe controls_www.爱给aigei.org
49. Finishing our toe"s controls
50. Cleaning up the rig
51. Modifying the preferred angle of a bone object
52. Adding a mesh smoothing parameter and Selection Sets
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