Digital Tutors - Rigging Quadrupeds in 3ds Max

01. Introduction and project overview_www.爱给aigei.org

02. Working faster by taking the time to customize 3ds Max

03. Creating a Flexi system for spines and necks

04. Setting up a Spline IK system for our Flexi rig and organizing the scene

05. Setting up the Flexi system"s envelope objects

06. Finishing the Flexi system"s envelope objects

07. Adding animation controls to the Flexi System

08. Starting the advanced twist control for the Flexi system

09. Controlling the twisting behavior of the Flexi rig"s up vector objects

10. Completing the Flexi rig"s twist system

11. Connecting the Flexi rig"s envelope objects to its twist rig

12. Cleaning up and exporting the Flexi system

13. Utilizing our Flexi system for the vertebrae

14. Adding bones for the hind legs

15. Creating toe bones

16. Finishing the toe bones_www.爱给aigei.org

17. Adding bones for the front legs and scapulas

18. Setting up bones for the fingers

19. Finishing the finger bones

20. Rigging the tail

21. Creating bones for the head and ears

22. Connecting a Flexi system to the creature"s neck

23. Connecting the neck to the spine

24. Creating a global control

25. Skinning the creature

26. Skinning techniques

27. Using a custom muscle to hold volume in the deltoids

28. Completing the installation of the left shoulder"s muscle

29. Mirroring the muscle

30. Skinning to the muscle objects

31. Adding envelope objects to jiggle the thigh muscles

32. Adding IK systems

33. Designing controls for the pelvis and thorax

34. Connecting the Flexi systems to our vertebrae controls

35. Center-of-gravity control

36. Controlling the head_www.爱给aigei.org

37. Driving the ears

38. Wrapping up our ear controls

39. Adding controls for the scapulas

40. Jiggle controls

41. Scaling the envelope object connected to the thigh

42. Setting up control objects for the tail

43. Driving the transformations of the tail bones

44. Attaching our tail rig to follow the pelvis

45. Creating leg controls

46. Controlling the knees and setting up our paw roll systems

47. Finishing our paw roll systems

48. Adding toe controls_www.爱给aigei.org

49. Finishing our toe"s controls

50. Cleaning up the rig

51. Modifying the preferred angle of a bone object

52. Adding a mesh smoothing parameter and Selection Sets

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  • Digital Tutors - Rigging Quadrupeds in 3ds Max